Changes since last public release:
* Simulator scripts now have the ability to obtain in-depth
information about various procs (Trinkets).
* Simulator scripts now must micro-manage on use procs.
* Simulator models now honor the on use trinket linked cooldown.
* 2T12 DoT does not appear to have glitchy refresh mechanics like
ignite (Simulated DPS increase).
* The Simulator is now capable of modeling attacking level 85/86/87/88 mobs.
* The Cat Simulation model is now multi-target aware.
* The Cat Simulation model has found Swipe (Cat) in it's spell book.
* The Formulation based Cat model as been deprecated as results were
questionable at best, and the Simulation model is considerably more
accurate.
* Logging output format changed slightly to accommodate multiple targets.
* Profession requirements for enchants/tinkers imported via the
armory are now enforced.
Notes:
Current default behavior is to line up on use effects with Tiger's
Fury as that seemed to produce the most DPS with light testing. Note
that this change substantially increased the value of such effects,
and also it will favor trinkets over Engineering tinkers as trinkets
are far more potent in effect. If different behavior is desired, edit
the script.
The mob that the simulated druid is attacking now has a name. Cower
in fear at the mighty Yawningstraza.
In order to fully utilize the new multi-target code to it's maximum
potential editing the script is required. However, the default script
has been updated to provide a few examples.
Examples (All entered in the "Custom Strategy Arguments" box):
* "valiona" - A Valiona and Theralion style encounter. 2 targets,
120 sec per target, with 10 sec of dead time between targets.
Detailed information for both Yawningstraza and Yawnialion is
available.
* "adds" - A generic add fight. 7 (level 87) adds are spawned every
60 seconds, each add lives for 15 seconds. While the adds are up, the
current script behavior is to auto attack the boss, use cooldowns as
they come up, and mash Swipe as hard as it can, while putting Feral FF
on adds as it is able when energy starved. It is possible to
customize the number of adds, the interval, and how long they live via
the arguments box. More sophisticated AoE behavior will require
editing the script. Note that this encounter model produces an
extremely large report.
Frequently asked questions:
* Why "Yawningstraza"? - Because I needed a name to differentiate
between targets in the output, and "Yawningstraza" sounds cooler than
"Fluffy Pillow". A incomplete list of other candidates includes
"Yawnitron", "Lord Yawnolyth", "Yawnaros", "Yawnimonde", "Majordomo
Yawnhelm", "Lady Yawnj" "Yawn'Arak", and "Floofles' Mom".
* Why did the Toskk Model go away? - Because it was more inaccurate
than not, and the simulator's performance and quality was deemed an
acceptable replacement (Primal Madness and Tiger's Fury are a utter
nightmare to closed form model.).
Download at: http://mew-wow-druid-model.googlecode.com/files/Mew-20110726.zip
Regards,
Yawning