You will be asked to find and eliminate a hideout for nearby bandits within 60 days. It will appear once you walk close enough to it on the map, but you can often guess its location by watching the movement of nearby bandits. Note that you cannot easily follow them back to their hideout because upon seeing you, they will abandon their original route and flee directly away from you - however you may be able to follow their tracks.
The number of bandits you must defeat is determined by your current level, but the reward is not. This means the quest can be accomplished in the early game, netting you a large amount of experience which could even be enough to level you up multiple times.
Go to a town and talk to the tavern keeper in the town. Ask her what quests are available. She will tell you if this quest is available and from who. The person that is named is the owner of the town nearest the bandit camp.
The quest to save an imprisoned family member takes priority over this quest. If the owner of the town closest to the bandit camp has an imprisoned family member, you cannot get this quest. Your options are to wait until his family member is ransomed, wait until the family member escapes, or save the family member. Then the bandit quest will be available again.
Yes -- there is something you can do for us. We have heard reports that a group of (type) Bandits have established a hideout in this area, and have been attacking travellers [sic]. If you could find their lair and destroy it, we would be very grateful.
Bandits such as these will usually set up their encampments (type location). The best way to discover its location would be to find a group of (type) bandits who appear to be heading back to their base to resupply, and follow them.
Splendid work, (player) -- your audacious attack is the talk of the realm. No doubt they, or others like them, will soon be back, but for a short while you have bought this land a small respite. We are most grateful to you.
Bandit camps are new places added in warband. To find them you follow a party of the bandits or raiders you want to find a hideout for and slowly follow them around until the location has appeared on your screen.
King Ragnar want someone to eliminate bandits who have been patrolling around sargoth lately.(what you do is find a group of bandits who are patrolling and follow them around until you find the camp then proceed to killing and destroying the hideout)
Entering a hideout: clicking the hideout and choosing to attack the bandits you will be inserted in a small area with maybe boats, caves, and huts (note you will not have any mounts). With a small group of soldiers, you will walk around killing the bandits that inhabit the hideout which is around 15-30 bandits. The bandits periodically respawn in certain places (the caves, huts, up on the hills, or come in off the ships in the case of Sea Raiders).
If you take a mission from a Lord to destroy a Bandit Hideout, the reward is 4 relationship points with that Lord, 1500 denars, 3000 XP, and some renown. You usually get about 1000 denars in loot. It is lucrative.
There's really only one bandit hideout of each type (Sea Raider, Forest Bandit, etc.) that respawns periodically in a new location. They always look the same on the inside, and there's never more than one at a time.
The Sea Raider Landing is the easiest to find. Start at Rivacheg and follow the coast west towards Wercheg. Unless you've destroyed it recently, the Landing is always there. Sometimes it's closer to Wercheg than Rivacheg, but it's always on the coast between the two cities.
The Tundra Bandit Hideout is always near Khudan, sometimes closer to Rivacheg. The Forest Bandit Hideout is always in the woods south of Suno east of Uxhal. Mountain Bandits north of Veluca, usually in the open near Estroq Castle. Steppe Bandits near Ichamur, often in the little forests on the steppe to the east. Desert Bandits in between Durquba and Ahmerrad, often out in the open.
For a number of days now I have been doing a few different things in the game to earn the in-game currency denars with the goal of buying a different business in the game and making them my short to the midterm economic backbone to pay troop payroll, food, and buy equipment upgrades.
Some I even despise doing in the first place. Such as raising an army for the quest giver. They want units up to a certain rank and they give you fresh recruits. Well, they cost money to level up and add to my payroll costs. They can also die to incur even more cost on my end since now I need to replace troops. Turning them intends to be a loss.
Many quest givers also just tell you they have nothing worth your time. Which is a major waste of my time as well unless there are a few of them gathered in one area. Attending a feast where a bunch of NPCs is at that can all have a quest is one way of finding something to do.
The ones I enjoy the most are killed or capture quests. We might be at war with someone so the king wants me to capture royal from that kingdom. I might get a quest to go take out some bandits ransacking caravans from the Guild Master or find someone in a castle that needs a bandit lair removed.
Another task to do early in the game once you have some money saved up. They get harder the higher level you are as they can use your own companions and other units you have as they sign up for their chance as well. It has quite a few different rounds and you get to bet on yourself that is where the real money comes into play. They appear quite random or during a feast so I can go a while without bumping into one. I know there an NPC in the tavern that can randomly show up that tells the locations I often seem him less than a tournament.
As such I just go crazy during a war in profiting and causing damage. You do lose a lot of reputation with that kingdom. Since my own trade relationships are long gone if we are going to war with them that makes little difference to me anymore.
After you have won the battle there is a chance you can capture some of the troops or even the one leading that army. The lower level guys really are not worth much and you can just take to a random NPC in a tavern and get a couple hundred denars quickly. The ones with royal blood well there family sometimes is willing to pay after a while a much higher sum!
War is always the best time to capture and hope for a massive payout. If you capture someone important you could get 1900 or some other amount. There is a risk of them escaping which is why I tend to keep any in a castle once I have one. At the end of the war, they are also returned as part of the peace treaty if I recall. As such the payday is not always there!
This method really is random and like getting an extra bonus on top of what you already earned for winning a battle. Is it unethical? Oh yes, and quite fun I must say in this game! I sometimes go looking for a small army to attack in hopes of capturing someone of importance!
All of that leads up to that moment when you start spending massive piles of denars to open a business in different cities. While they all have the same kind of business you can have most locations are not profitable or a very bad investment. In fact, going this route takes a while to recover the investment and sometimes that does not happen.
Before you can even open a business you need to be in good standing with the leader of that city and have the funds ready to go. Thankfully you do not have to do your own research in if something can bringing in profit. The Guild Master just tells you under current conditions what it would be earning. Prices change all the time and if your kingdom has a war with one where you have business in. It does not make an income from it for that time period. As such war can sure cripple your own empire of profits. Once that done it really is automated if you wish to do nothing else that is more than fine.
You can only have one business in a city. More times than not there only a couple that has profit and some higher costing ones naturally bring the most profit no matter where you are. They all require certain raw goods to be used so they can produce a final product. They also have a wage upkeep costs as well for running the business.
A really good investment and a cheap one to get into can be an ironworks that produces tools. It only cost me 3,500 and right now has a profit of 586 for the week much more than some of my dyeworks. While it was not the highest paying business for that city it was close enough to go for it. While this does have a much better return on investment. The limiting factor of one business per city has to be kept in mind.
A tanner cost 8,000 and it was just the best choice overall for the city it was in. I also get a lot of hides from pillaging and when I have a hard time finding enough places that still have money it is always great to just unload a few here for a better return.