I think X3D has everything needed to define a simulated 3d space and
the things in it... but their current paradigm is of course a
"document" paradigm, based on the existing "web". This does not
provide the interaction and efficient, granular network communication
necessary for an immersive virtual world. The missing piece, IMHO, is
MXP.
Thanks for bringing up 3DXplorer; we should contact Darius Lahoutifard
and extend the invitation to add MXP. 3DXplorer has a lot of
potential as it runs in the browser but still uses OpenGL (I think
it's JOGL they are using?).
Of course, whether we get participation of closed-source products or
not, I believe we should forge ahead... we have MXP libraries in
multiple languages, and a working hub; if we are able to decide on a
content layer what remains is building or adapting one or more pieces
of client software. Perhaps the "viewer" that Web3D/X3D already has?
Ben
On May 16, 8:11 am, Peter Finn/Toronto/IBM <
pf...@ca.ibm.com> wrote:
> I don't know of any good open source virtual worlds that use x3D
>
> I believe 3DXplorer is based on x3d and java they announced voice last week. So no download and its browser based. Its a basic world engine no avatar customisation or physics etc but not bad. It is closed source.
>
> Tony parisi developed a virtual world in flux it was supposed to be an open source virtual world engine but he never released the source code. They received 9 m in funding and then 2 months ago ran out of cash.
>
>
>
> ----- Original Message -----
> From: Tommi Laukkanenbegin_of_the_skype_highlighting end_of_the_skype_highlighting[
tommi.s.e.laukka...@gmail.com]
> Sent: 05/16/2010 07:56 AM ZE3
> To:
metaverseexc...@googlegroups.com
> Subject: Re: content layer
>
> Hi Ben,
>
> That idea has brilliant potential. How would we proceed with exploring this
> path?
>
> -Tommi
>
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