With Luxion rendering technology bringing faster rendering speed and capabilities, creating images, animations and interactive visuals throughout the product development process has never been easier. KeyShot 5 introduces enhanced usability and pro level features that allow engineers, designers and 3D professionals to make their workflow more efficient and take their visuals to the next level.
With KeyShot 5, we wanted to make the interface that revolutionized 3D rendering and animation even more simple to use with new ways to share resources, faster ways to work with materials, more powerful animation features and advanced capabilities.
The KeyShot Cloud leads features with the ability to download new resources and share custom assets. With this, a more streamlined interface delivers a completely updated user experience, smoother interaction of materials and options, a new Ribbon menu for common tools, Favorites and advanced material display. Rendering workflow enhancements introduce Instancing, ability to retain textures, seven new procedurals and speed increases for rendering large models. Animation users gain more power with the introduction of Fade Animation, Motion Blur and Events, while Pro users will receive NURBS ray-tracing, HDRI Editor updates with a new Sun & Sky System, Perspective matching and output to common 3D printer formats.
"The speed increase from KeyShot 4 to KeyShot 5 allows MakerBot to create beautiful scenes featuring multiple high part-count assemblies without bringing our computers to a crawl. KeyShot has become an integral part of our design and marketing collateral process. With KeyShot 5's speed increase and new tools, our daily workflow is not only faster but also more flexible."
"What I like most about KeyShot is that I don't have to fight with the software, you can just immerse yourself into the scene and know you're going to get a great result. The new ability to render NURBs surfaces directly in KeyShot 5 is a real game changer. Exporting to polymesh or converting to a 'scene' format in a render engine has always been fraught with danger. KeyShot 5 has made this transition a thing of the past for me. Model, Save, Render - What could be more simple?"
"The combo NURBS rendering and Toon shading is proving to be incredibly valuable for generating high quality patent drawings and other IP figures. In order to achieve sufficient 'curve smoothness', our KeyShot scenes used to contain several hundred MBs of polygonal data. This was especially challenging to manage from the PDM side of things. Now with KeyShot 5, we can import the NURBS data of our native SolidWorks models and render it directly inside KeyShot without relying on tessellated geometry! All the while, keeping tessellation and thus file size very low. With highest quality curvature and really small scene file size, KeyShot 5 is a double check for our business."
"The new Procedural Brushed texture in KeyShot 5 is a fantastic addition that gives the result I want and the new Backplate Perspective Matching is great for taking the guesswork out of camera setup. Overall, it has a more integrated look and streamlined workflow due to improvements in the UI and tools menus."
The entire list of features in KeyShot 5 can be seen and downloaded in a What's New guide that includes information on how each feature works. Visit keyshot.com/whats-new/. A video of the new features can be viewed here. Highlights include:
The KeyShot Cloud is the online library where users can download new resources, and share their own custom assets. Opening the KeyShot Cloud enables easy drag-and-drop downloading of new resources into their local KeyShot Library, and quick search features and filters to find the perfect resources for a scene. All resources remain on a user's computer with a copy of the resource uploaded to the KeyShot Cloud and no scene or personal info stored online. The KeyShot Cloud is accessible directly from inside KeyShot and online at cloud.keyshot.com.
NURBS ray-tracing delivers more accurate geometry with smoother edges. This new import feature gives users the option to import and render NURBS geometry from their favorite 3D modeling application. The advantage is crisper visuals and smaller file sizes over data imported as triangle that can display edges and gaps on close detail shots. NURBS import is currently available for all geometry formats, including Creo, CATIA, Inventor, NX, Rhino, SolidWorks, Solid Edge, STEP, IGES, Parasolid and ALIAS. Available with KeyShot Pro versions.
Instancing allows users to duplicate parts in KeyShot and on import without increasing file size. Instancing of parts is available within KeyShot as a Pattern tool and completely automated in select KeyShot plugins. All instances can be treated separately for quick appearance studies or linked to apply materials quickly, but will all update when LiveLinking or update geometry is used.
The new Fade animation allows users to quickly apply an animation that fades parts from one opacity level to another. Through KeyShot Animation users add individual transforms that add animations with a click of a button instead of managing keyframes. Just as simple, Fade animations can be applied while adjusting the opacity of parts and groups on-the-fly which allows users to see the update in real-time as animations are created. Available with the KeyShot Animation Add-on.
KeyShot 5 introduces a new Sun & Sky system for automatic creation of physically accurate geographic lighting. Preset resolutions and locations together with day selection, time and turbidity sliders allow the creation of unlimited daylight scenarios. Custom Sun & Sky environments can be created by users as well and combined with other lighting options available in the KeyShot HDRI Editor. Available with KeyShot Pro versions.
All customers who bought KeyShot on or after February 14th, 2014, as well as all customers who purchased KeyShot for Education will receive the upgrade to KeyShot 5 free of charge. All KeyShot customers with active annual maintenance will automatically receive the upgrade to KeyShot 5. All other customer can upgrade to KeyShot 5 for an incremental fee.
Glad you saw my message on Twitter - I think it will be easier to go over this in detail on here. Do you have any sample files that I could play around with that would be Keyshot ready? I'd love to test this functionality on my computer and see if it is specific to the app, file, or computer. Feel free to post the files here or email me/send a box link to james....@autodesk.com and I can take a deeper peek.
Regarding this however, I don't know if I would call this model "simple". It took some time to import, and about 5 minutes to even open the file. There is a lot of geometry on screen and I'm imagining the save/export/upload/open process into Keyshot probably will stall a bit as well. It's about a 100 mb file. How long was it taking you to push the file into Keyshot? Also, if you were to manually export the file and upload into Keyshot how long does this take (mostly concerned about the opening in Keyshot phase). This will help me narrow it down a bit.
That's my initial thoughts too based on what you said. It looks like this app is made by Keyshot however. Do you mind reaching out their support team as well while I dig on our side (sup...@luxion.com). I'd be curious to see what's going on.
Unfortunately, getting support for Keyshot is like pulling teeth. I really like the product, but the support is poor. I've seriously been trying to get an answer to a question for over a month. I've asked the question via email, support ticket, and the forum, still no response. I've even tried posting the question on some social media sites, hoping that might spark a response, so far, nothing.
The Keyshot LiveLink plug-in isn't very good either, so I rarely use it. Without any control over tessellation or orientation, it's not very good. The plug-in for Rhino is a nice implementation, but for Fusion 360, not so much. I find it easier to export to a .STEP or .SAT. I've asked questions about some issues with the Fusion 360 plug-in, and never received any answer.
I case you didn't know, you can still have the basic functionality of "live-linking" even when exporting files. The key is to maintain names, of the exported files, along with the names of bodies and/or components. As long as the names are being maintained, you can make changes to the Fusion file, re-export it (with the same name and replace the previous file), then import it back into Keyshot and make sure to select "Update Geometry". Keyshot will update the file and material assignments will remain. It's really the same workflow that the plug-in provides.
Currently, it can't. If you wanted Keyshot to open native Fusion 360 files (.f3d or .f3z), I'm pretty sure it would need to start with Luxion/Keyshot wanting to add that functionality. If there are enough users asking for native support, Keyshot would be interested in looking into the possibility. Without Keyshot being the driving force or without a large number of users asking for it, it won't happen. I'd suggest inquiring about this on the Keyshot forum.
Perhaps I'm not understanding your question. How could Autodesk implement something in another company's software product? If you want Keyshot to natively accept a certain file type, Luxion is going to be the one that does it. Autodesk may need to assist, but how could they add functionality to a software product that isn't theirs?
Nope, I'm not a software company, I'm not even an Autodesk employee, I'm simply a Fusion 360 user expressing my opinion, in this forum. My opinion is still that Luxion should be the one to drive that train, since they are the ones in charge writing their software. You certainly don't need to agree with me, it's only one persons opinion. I just don't see it happening the way you think it should.
TUSTIN, CA -- Advanced rendering and lighting technology developer Luxion, the maker of KeyShot, the first real-time ray-tracing and global-illumination program for 3D rendering and animation, has announced the release of KeyShot 6.3. The new release includes new import libraries and expanded support for the latest releases of Autodesk Alias, Inventor and Maya, Siemens NX and Solid Edge, and SOLIDWORKS.
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