Collapse! is a series of tile-matching puzzle video games by GameHouse, a software company in Seattle, Washington. In 2007, Super Collapse! 3 became the first game to win the Game of the Year at the inaugural Zeebys. The series has been discontinued since 2015 due to RealNetworks shutting down its internal games studio.[1]
The classic Collapse! game is played on a board of twelve columns by fifteen rows. Randomly colored blocks fill the board, rising from below. By clicking on a group of 3 or more blocks of the same color, the whole group disappears in a collapse and any blocks stacked above fall down to fill in the vacant spaces. If a whole column is cleared, the elements slide to the center of the field. If one or more blocks rise beyond the top row of the board, the game is lost. If the player manages to survive a specified number of lines without losing, they win the level and are awarded points for successful completion.[2]
A level usually begins with a few rows of blocks using a starting set of colors (typically red, green, blue, white, and yellow.). One after the other, new blocks are added to a "feed" row below the board. When the feeder row has filled, all of its blocks are moved up, to the active board, shifting the field of remaining blocks higher. During the course of a level, the rate of new blocks entering the feed increases. New colors may also be introduced, making it more challenging for the player to find groups that are large enough to be collapsed.
In higher levels of the game, "bombs" appear, mixed among the blocks. The bombs are black (in which case clicking on them causes the surrounding blocks to disappear), or are the color of one of the groups of bricks (in which case clicking on the bomb eliminates all bricks on the board that are the same color). Black bombs have the additional quality of serving as a bridge between bricks of the same color; if two or more bricks of the same color are touching a bomb, then clicking one of those bricks has the same effect of clicking on a group of three or more bricks of the same color. In Super Collapse 3!, this rule is changed to allow colored bombs to act as a bridge between matching groups. On higher levels, grey blocks with an "X" on it appear. They cannot be clicked even if they form a group of three, and therefore can only be removed by bombs.
In 2001, GameHouse developed and released Super Collapse!, a standalone download for Microsoft Windows. This new version adds enhanced graphical resolution, animations, sounds and music. Afterwards, GameHouse continued to use the word "super" in the titles of its download games, to distinguish them from the web-based versions.
In late 2009, GameHouse released all new versions of the game dubbed COLLAPSE! across several platforms including Windows, Mac, Facebook, and mobile.[3] While each version is uniquely designed for each major platform, players can earn special codes to unlock bonuses in the PC, Mac, and Facebook versions.
The first of these new games was a Facebook application, released in October.[4] Players compete with friends in weekly tournaments, with a new game variation unlocked each day. During any given week, players can play and replay any previous day's challenge (for example, to maximize a score) but, at the end of the week, the scores are locked, combined into weekly totals, and winners declared.
On December 4, 2009, the iPhone and iPod Touch COLLAPSE! was released to the iTunes Store. Like Super Collapse 3, this version featured a quest mode where the player would advance through a world, unlocking new levels. Unlike Collapse 3, however, this version introduced player and enemy characters as well as a name for its fictional world: "Blocktopia."
According to RealNetworks, this new mobile game used a proprietary development platform, Emerge, and is capable of being ported to eight mobile operating systems, 130 cell phone carriers and distributors.[5] A version for Android as well as BlackBerry and other devices is planned to follow the iPhone by a few weeks.[3]
The "Quest" mode from Super Collapse 3 has been renamed "Adventure" in COLLAPSE! and updated to feature not only a more detailed world ("Blocktopia") but also a story and a customizable avatar to take through it. Each land within Blocktopia is plagued with a unique catastrophe that must be repaired one level at a time. At the end of each land, players battle against a comic boss who uses special powers and techniques to vary the gameplay and challenge the player.[7]
Completing levels rewards players with coins that can be used to purchase power-ups, avatar clothing, and additional game features in shops located throughout the world. There are also casinos where players can play games of chance to win even more coins if they run into difficulty.
While much of the classic gameplay is unchanged, one significant variation is the addition of double boards. These modes place a second game board alongside the first and players must switch attention between the two.
A shock wave implosion in an axisymmetric chamber with a convex bounding wall is studied experimentally, analytically and numerically. The converging shock front area in this geometry shrinks quickly as the shock wave approaches the center point. The analytical theory predicts that the corresponding rate of post-shock pressure and density increase in this case exceeds essentially that achieved in the classical cylindrical or spherical shock implosions, hence, the phenomenon is referred to as ``super-spherical cumulation''. The experiments confirm higher intensity of the super-spherical implosion compared with the cylindrical one, both driven by identical high-current pulsed electric discharges. The converging shock stability is analyzed in the framework of the CCW theory. The numerical results obtained using a locally-adaptive unstructured grid technique agree well with the theoretical predictions of the converging shock wave intensity.
However, in 2018, the Republican majority in Congress passed a deregulation bill that stripped away crucial requirements and got rid of enhanced prudential standards. Donald Trump and Republicans, including some of my colleagues sitting in this very room, celebrated signing this dangerous piece of legislation.
The 2018 deregulation law specifically made it easy for Silicon Valley Bank and Signature Bank to engage in risky management practices with little to no oversight and we must rightfully assign some of the responsibility for this bank turmoil to deregulation efforts.
Vice Chair Barr, when Congress passed the deregulation bill in 2018, which was lobbied for by banks like SVB, is it fair to say that it reduced supervision requirements by the Fed for small and medium sized banks?
The dangerous and irresponsible nature of this deregulation bill was completely predictable. In no way was this turmoil inevitable. The then-Federal Reserve Governor Brainard opposed it as well as both of you: Vice Chair Barr and Chair Gruenberg.
REP. PRESSLEY: Thank you. And I am requesting that each of your agencies provide my office and this Committee, by May 1st, a list of recommended regulations that need to be enacted to strengthen the banking industry and to prevent future failures.
The American public is tired of the super wealthy pocketing bonuses and leaving working class folks holding the bag for their fiscal mismanagement. They are even more tired of Congress allowing them to do it.
Super-Kamiokande has been searching for neutrino bursts characteristic of core-collapse supernovae continuously, in real time, since the start of operations in 1996. The present work focuses on detecting more distant supernovae whose event rate may be too small to trigger in real time, but may be identified using an offline approach. The analysis of data collected from 2008 to 2018 found no evidence of distant supernovae bursts. This establishes an upper limit of 0.29 yr-1 on the rate of core-collapse supernovae out to 100 kpc at 90% C.L. For supernovae that fail to explode and collapse directly to black holes the limit reaches to 300 kpc.
N2 - Super-Kamiokande has been searching for neutrino bursts characteristic of core-collapse supernovae continuously, in real time, since the start of operations in 1996. The present work focuses on detecting more distant supernovae whose event rate may be too small to trigger in real time, but may be identified using an offline approach. The analysis of data collected from 2008 to 2018 found no evidence of distant supernovae bursts. This establishes an upper limit of 0.29 yr-1 on the rate of core-collapse supernovae out to 100 kpc at 90% C.L. For supernovae that fail to explode and collapse directly to black holes the limit reaches to 300 kpc.
AB - Super-Kamiokande has been searching for neutrino bursts characteristic of core-collapse supernovae continuously, in real time, since the start of operations in 1996. The present work focuses on detecting more distant supernovae whose event rate may be too small to trigger in real time, but may be identified using an offline approach. The analysis of data collected from 2008 to 2018 found no evidence of distant supernovae bursts. This establishes an upper limit of 0.29 yr-1 on the rate of core-collapse supernovae out to 100 kpc at 90% C.L. For supernovae that fail to explode and collapse directly to black holes the limit reaches to 300 kpc.
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So I am implementing an app with Navigation View, with 5 drawers (fragments), to which upon each click of a drawer, it loads/replaces the content with a certain layout of the selected fragment drawer:
I tried to opt for a (as you can see from what I commented) instead of a or a , but with that the content won't be replaced by the fragment's layout at all, only a white blank space can be seen.
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