Call of Duty: Black Ops Cold War is a first-person shooter developed by Treyarch and Raven Software and published by Activision. It is the sixth game in the Black Ops series and the seventeenth in the Call of Duty series. It is also a direct sequel to Call of Duty: Black Ops. Like previous games in the series, it is composed of three main modes of play, a single-player campaign, a player-vs-player multiplayer mode, and a 1-4 player cooperative zombies mode.
The campaign's setting takes place primarily in 1981 with several flashbacks dating to 1968 during the Vietnam War, and the zombies and multiplayer mode take place simultaneously in 1984, hence, certain weapons are available in these modes that aren't present in the campaign because of the time difference. The player character is a new, customizable operative codenamed "Bell", who is part of a CIA task force, including Alex Mason, Frank Woods, and Jason Hudson, out to stop a Soviet agent codenamed "Perseus" (based on the real-life conspiracy) from carrying out a decades-long plan that could radically alter the balance of power of the Cold War.
The game features an extensive swimming and underwater mechanic which inaccurately depicts weapons as being able to be fired underwater, something which would lead to malfunctions and possible complete weapon failures (i.e. exploded barrels) in reality, not to mention projectiles can't travel more than a few feet in such environment. Also, bullet velocities for most of the weapon are much slower in-game than in real life, and some weapons unrealistically share the same velocities despite their different calibers and designs.
While Gunsmith offers a wide variety of attachments to equip, it lacks several features from Modern Warfare. It also features some staggeringly poor attachment descriptions filled with inaccuracies and misused terms. For example, STANAG is used as a catch-all term for extended magazines, despite the real usage being almost the exact opposite of such an idea.
Many of the cosmetic blueprints feature cerakoted designs which is anachronistic for the 80s as cerakoted weapons started appearing at some point in the 2000s or 2010s. In addition to this, heavily altered "Mastercraft" variants feature altered inspection animations.
The Colt M1911A1 is featured in the game, simply referred to as "1911" and featuring a nickel finish similar to the multiplayer 1911 weapon model from Black Ops. In the campaign, it is the main sidearm of almost everyone, including the Soviet and North Vietnamese forces, who would much more likely use the Makarov PM or Tokarev TT-33 as their sidearms. It incorrectly holds 8 rounds in a standard 7-round magazine. Performing takedowns in loud combat also involve the use of the M1911A1 regardless of faction; the majority of firearm-based executions in multiplayer likewise use the M1911A1.
In alpha, beta, and pre-release materials, the M1911 appears with a parkerized finish and brown grips. The "Wingman" skin from the "Air Sea Land Pack" for the Ultimate Edition is also an M1911A1, featuring a paint-job similar to that of the P-51 Mustang fighters during WWII. The M1911A1 is also used in the Overpower finishing move.
An anachronistic and visually altered Desert Eagle fitted with a Laser Products Corporation LPC Model 7 laser sight and an enormous muzzle brake appears as the "Hand Cannon" in the campaign mission "Desperate Measures". Inspiration for the weapon appears to come from the laser sighted AMT Hardballer from The Terminator. Perhaps taking its moniker a little too literally, it fires explosive rounds. The campaign version feeds from an 8-round magazine (which could or could not be correct, its caliber never being stated) and cannot be reloaded; once all eight rounds have been fired, it is discarded.
It was added as the "Hand Cannon" streak in Season 4 (with an updated model and animations, which was retroactively applied to the campaign version), with 10 extremely powerful explosive rounds that can take out any streak the player can shoot in one to four shots. It is the primary weapon of choice for the "One in the Chamber" gamemode. Its scorestreak icon shows a more accurate rendition of a Desert Eagle, though this one is an even more anachronistic picatinny railed Mark XIX than the Mark VII on which the actual weapon is based. The laser is now green, and aiming uses ironsights mounted on top of the laser. Its role is similar to the "Annihilator" revolver from BO3 and BO4, even reusing the sounds of that gun from those games.
The "Magnum" is a fictional hybrid revolver that appears to have some influence from a variety of revolvers such as Smith & Wesson, Ruger, Arminius, Alfa, Astra and the Colt Trooper. The rear of the frame and the angle of the grip give it a strong resemblance to the G&G G733 airsoft revolver. The names of some of its muzzle attachments suggest that it is chambered in .45 ACP (misnamed ".45 APC"); this would contradict both the "Magnum" name, and its Warzone incarnation's stated chambering (.357 Magnum). Like other revolvers in previous Black Ops games, it is reloaded with single rounds by default, and still has the reload logic errors of the player character reloading only the rounds needed to refill the cylinder in gameplay despite the reload animation showing the entire cylinder being ejected. The game's pre-alpha identifies the weapon as the Smith & Wesson Model 27, but it seems that the hybrid revolver design was intended from the very start.
The Magnum can also accept a suppressor, even though it almost certainly wouldn't work on the revolver in reality due to the gap between the cylinder and barrel, which would leak enough propellant gases to render the suppressor useless. The Magnum also has nonsensical 9-round and 12-round cylinders as attachment options; these cylinders are completely identical to the base cylinder dimensionally, with the amount of rounds held in them visibly remaining 6 rounds. They're only different in their shapes, being an unfluted cylinder and a Mateba-like hexagonal cylinder respectively. These cylinder options are also very incorrectly referred to as magazines in their attachment names.
A hybrid of a Ruger Mk II and a Welrod mocked up to be a tranquilizer pistol is used by Bell in the mission "Brick in the Wall" when infiltrating a target's apartment and can optionally use it to subdue his wife to avoid detection which is the only character it can be used on. The detachable magazine holds 8 rounds, and the animations are reused from the M1911 listed above. The bolt from the Welrod is used as a slide when it locks back on an empty magazine, however, the weapon does not eject casings of any kind, which begs the question of what the slide actually does. Some sort of air canister is seen under the barrel, and the weapon makes noises comparable to compressed air being released, which makes sense.
A Heckler & Koch MP5K with a collapsible stock and a threaded barrel is available as the "MP5". It has an aftermarket and anachronistic Vector Arms MP5K style handstop handguard with perforations instead of a vertical foregrip by default. It uses an HK claw mount with an anachronistic rail when equipping optics. It can be customized into a number of MP5 variants as seen below, having a wide latitude of barrel and stock configurations akin to Call of Duty: Modern Warfare.
While not anachronistic for the 80s segments, the MP5K is used by US troops in Bell's Vietnam War flashbacks, which is both inaccurate and anachronistic (the MP5K was developed in 1976, and while the standard MP5 was first developed in 1966, it didn't see any form of service in Vietnam until 1975 as the MP5SD with the Green Berets). In this case (along with certain other weapons in the Vietnam missions), it can somewhat be excused by the fact that these are false flashbacks mixed with hallucinations. It is inaccurate for the East German army to be wielding MP5Ks during "Brick in the Wall" and the same goes with the Spetsnaz forces in other missions as well as the Cuban Revolutionary Armed Forces in "End of the Line".
All blueprint variants of the MP5 have the same lower receiver as those of Modern Warfare (being based on the receiver of a PTR 9KT, which is incredibly anachronistic to Cold War), with the triangular parts still facing the opposite direction compared to real S-E-F lowers.
A mildly fictionalized Intratec TEC-9 was added with season five. It is depicted with the bolt assembly and charging handle of an Interdynamic KG-9, although it is shown firing from a closed bolt like an actual TEC-9. It also has the front sight of a PPSh-41 and the stock of an Interdynamic MP-9, though the latter can be removed with the "No Stock" attachment. When equipping grip attachments, it uses the base of the factory grip with the actual grip chopped off and replaced with the grip attachment of choice.
It fires in semi-auto by default, but there are attachments that convert it into full-auto (the fire rate of which appears to be slower than in real life) and an inaccurate burst fire mode. It incorrectly holds 21 and 24 rounds (in multiplayer and Warzone respectively) in the actual 32-round magazine, presumably to prevent a burst from having less than 3 rounds.
The "KSP 45" is a fictional 3-round burst submachine gun, only appearing in multiplayer. The overall shape is similar to the Australian Automatic Arms 9mm SAC, but takes other cues from submachine guns such as the Heckler & Koch UMP45 with its boxy design, selector switch style, and charging handle with lock open feature (though it is depicted on the right side rather than the left). It has an AR-like bolt release and an AK trigger guard with paddle magazine release. The overall profile of the weapon (minus its stock) also resembles the Hungarian KGP-9 submachine gun. Indeed, the pre-alpha version labels the SMG as the UMP, but as with the "Magnum" mentioned above, it seems that the weapon's characteristics were intended from the start of development.
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