TheXbox Series X is releasing next week, and the console is already getting a lot of attention for its speed. This includes both loading times and download speeds, which are impressively faster than those of the Xbox One and have been wowing early reviewers. But exactly how much faster are the download speeds of the Xbox Series X compared to the previous generation of consoles?
Even for a next-gen console, the Xbox Series X runs surprisingly fast. This is thanks in part to the Xbox Series X's specs. A custom 1TB NVME SSD hard drive enables this super fast speed. The 8-core custom Zen 2 processor optimizes everything, leaving Xbox Series X users with smooth and quick loading experiences.
Additionally, the console's new Quick Resume features offer seamless transitions between apps and games. This means players can pause a game on the Xbox Series X, open an app, and then go back to the game without having to close either. These kinds of quick transitions and speeds are impressive, and make the Xbox Series X stand out from previous Xbox consoles. It doesn't stop there, though, since the Xbox Series X's download speeds are equally impressive.
On a 1 GB internet plan, the download speeds of the Xbox Series X averages between 200 Mbps and 320 Mbps. This means games like Assassin's Creed: Valhalla, which has a download size of 47.48 GB, will take about thirty minutes to fully download on the Xbox Series X with a comparable internet connection. Mortal Kombat XL, which is 41.78 GB, can take around twenty minutes. This is incredibly fast, even for a next-gen console. The downloading speed of the Xbox Series X is especially impressive when compared to the speeds of the Xbox One.
On average, users on a 1 GB internet plan have download speeds on the Xbox One averaging around 30 Mbps. The Xbox One X is slightly faster, but that's still a far cry from 200-320 Mbps. It's just one of the many ways the Xbox Series X improves upon its predecessor, and one of the reasons why the Xbox Series X console is getting such positive reviews. Longtime Xbox users will recognize the differences in speed immediately, and even Xbox newcomers should be delighted by how fast the console's download speed is.
With less than a week to go before launch, Xbox fans won't have to wait too much longer to see the fast download speeds for themselves. The Xbox Series X is set to release on November 10th, 2020.
Yes, technically the Xbox Series X has more memory and beefier processing components that run at faster speeds than the Series S, but it's all in service of hitting 4K and 120 frames per second while gaming without upscaling. Or it's 8K/60 frames per second with it -- if you think you need it.
The Series S' target of 1440p and 120 fps is a lot less demanding, hence its lower-power components and smaller body. For streaming video, the Series X can do native 4K and upscale to 8K, while the series S upscales to 4K.
The Series S comes with only 512GB of SSD storage compared with the Series X's 1TB, but thanks to Smart Delivery, games optimized for the new consoles won't take up as much space on the Series S as the Series X. If you want to keep a lot of big games on deck and in progress, the Series S supports the same Velocity Architecture for SSD expansion, either via swapping the NVMe or the pricey (relative to the price of the console) Seagate 1TB plug-in card. Whizzy new game features are designed to be compatible with both and they have the same support for the new wireless controller and other peripherals.
The biggest challenge for a living-room-bound Series S is finding a TV that supports the 1440p maximum resolution natively rather than forcing it to dial back to 1080p. Most TVs do 1080p or 4K (or both). But if the console is cohabiting with your workspace, there are a ton of compatible monitors you can connect to it. The Series X may look better, but if you're playing on a monitor-sized screen, you won't miss the 4K as much.
The Series S is a much better deal if you're planning to sign up for Xbox All Access. Once you subtract the price of the console, you end up paying about $12.50 a month for Xbox Game Pass Ultimate compared to its solo $15 monthly rate. If you have an older console, though, you may be able to get the Series X for as little as $300 with a trade-in.
If you've been gaming at 4K on an Xbox One X, you may want to shell out the bigger bucks and upgrade to this model. You'll be able to get a higher frame rate with the One S, but that's at the expense of resolution. If you're used to playing in 4K, 1440p might look soft to you. But that will depend on the size of your screen and your visual acuity.
Xbox All Access isn't a terrific deal with the Xbox Series X. At $35 a month, once you subtract the price of the console you're shaving only about 80 cents off putting the console on your credit card and subscribing separately to Xbox Game Pass Ultimate. (If you don't have a credit card, remember that in order to sign up for the plan you still have to pass a credit check with Microsoft's third-party financing company, Citizens One. The latter is the only way to subscribe to All Access as well.)
Yea I notice now after I do a pratice run of 3 laps if I turn game off after that I will have to do the pratice all over again and when I try to start the game it crashes and starts back up, If I finished the 3 lap pratice and it saved you have to do it all over again, it never did that before but now it sure is. On xbox series X
I noticed this too but I also notice if you wait around 10 seconds before pressing anything it will crash, I find I have to press a button or turn my steering wheel for it not to crash . This game needs an update so bad , check out the wide body kits no spacers
Same here on OneX. I finish training, turn off Xbox. When I am turning it on again quick resume starts, but crashes every time. After the crash training results are lost / not saved and I need to do the training again.
I have a Nighthawk R8000 router. My Xbox Series X speeds are slow compared to my other devices (phone, computer, etc.). I have my Xbox wired with a Cat6 Ethernet cable. My internet when connected to my Xbox tests at 250 mbps. When I take the ethernet cable out of my Xbox and connect it to my computer I get 550 mbps. Why would my Xbox not be getting the same speed? Dynamic QoS is not enabled.
Its usually because the xbox is testing off a different server and that server isn't saturating it. Games don't take that much bandwidth so even getting 250mbps is way more than will be needed for gaming. The only benefit for faster speeds with that system is the games download quicker.
We've seen it were Xbox and there speed testing services may or may not be the most accurate or reliable. If your wired PC is getting to spec speed thru the router and the Xbox isn't, I would guess that the xbox and there services are the problem. Seen this before with prior xbox consoles. There networking and adapters they use are not that great sometimes. There's was also a problem with the X series xbox ethernet adapters causing network problems when they came out. Not sure if that was ever fully addressed.
One of the benefits would be that your disc will get less wear and tear. You still need to put the disc in, but after verifying it, it shouldn't be read again (though that will depend on the game). This should minimize the danger of scratching it if the console gets knocked. There should also be less noise as it doesn't need to keep the optical disk spinning.
One example is Halo 3. Don't install Halo 3 to your hard drive. It will actually perform worse than if it read off the disc (because the game was already made with caching from disc to hard drive). The reason for this behavior is because Halo 3 was released before installing games to the hard drive feature existed and therefore they programmed their own caching to the hard drive as a part of the game.
Playing on the "con" side of things, remember that while playing from the hard drive will reduce the wear and tear on your Xbox Disk, it will increase the wear and tear on your hard drive. If you play all your games from the hard drive, this will absolutely reduce the life span of it. If you have your game saves on your hard drive, then imagine what would happen if your hard drive crashed. Yea, start over on everything not saved in the cloud by Xbox Live. A way around this is to keep game saves on a memory card, but that's not a lot of room.
This is because some games only load mandatory/necessary video and audio from disc while loading all available content from a hard drive, as hard drive reading speeds are considerably faster than disc reading speeds.
I'm not quite sure how many games do this. However, I saw a mention of this recently by Bungie, the awesome company behind the Halo series. This means that Halo: Reach might employ such a strategy for balancing read/load speeds.
For most games, I find the answer is yes. Others have already noted the lessened wear and tear on the disc, as well as the slowdown for Halo 3. I find most games load faster, I don't have to listen to the drive whirring, and level load times are decreased.
For some games it's pretty much critical -- The Last Remnant was one where the load times were unbearable unless you installed it to the hard drive. Mostly I use it to cut down on optical drive noise.
I say no because I have the 4 GB SSD Xbox 360. The 4 GB SSD has the fastest read/write speeds: Halo 3 and Halo: Reach used to take 90 minutes, but now it only takes me 30 minutes to finish Halo Reach.
Along with the Xbox Series S, the Xbox Series X is Microsoft's next-generation gaming console. However, things have changed since the Xbox One was introduced in 2012. The line between generations is blurred now. When the Xbox Series X launches on November 10, it's going to have the largest library of games that any console has ever had at launch, because you'll be able to play everything that was playable on the Xbox One family.
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