The creature pages are currently all being updated so the new Endless Ocean Luminous information can be added. In the meantime, some pages might be broken but they are being fixed so check back soon!
Typically, no creatures make their homes in or around the ship, save for a couple seasonal appearances in the same coordinates where the ship can be found. However, the site that the ship leads the player to is rich in unique sea life, including a great white shark that patrols near it during the daytime and a school of manta rays that passes through the area nearby.
Notably, in autumn, two schools of bigeye trevallies can be found at E-5, swimming near the surface. Their route makes them swim around exactly where the Pirate Ship appears when it's situated at those coordinates, making them phase through the ship whenever it's present. This is the only instance where fish can be found inside the ship.
Once it appears in Manoa Lai, the Pirate Ship switches between three locations, stopping at coordinates E-5 (near Entryway Slope), H-6 (west of Deep Valley), and E-9 (the southernmost edge of the Great Drop-off). Each of these three spots houses a zoom mode glow containing a fragment of the Pirate Compass. These can serve as a helpful hint for players seeking the Ship out, although contrary to popular belief, they do not need to be collected for it to appear.
The Pirate Ship's position is dependent on the real-life date that the player's Wii is set to, and will switch coordinates in the very order listed above, every time the console's date and time passes midnight. Likewise, it is possible to manipulate the Pirate Ship's position to the desired coordinates by changing the date of the machine forward or backwards in time by one or two days.
In order for the Pirate Ship to appear, the player must have filled in more than 60% of the main ocean map, and have exited the Great Aqua Cave at least once. After that happens, an email will come in from Katherine's coworker Douglass Banner describing stories of a "ghost ship" that are being told by the locals. After the player reads this email, the Pirate Ship will appear:
Hey ocean dwellers! I know this is gonna sound crazy, but some fishermen in Pelago were talking about a ghost ship. (I know...a GHOST SHIP! It's the 21st century, for cryin' out loud! Don't we have radar and all that stuff??)
The main goal of our game is to provide an easy to learn fun gameplay that can get everyone excited even after a few minutes in. The core game is losely based on survival, but we are much more leaning towards fun combat and exploration. The survival is there to fill in the gaps and to give the player stuff to do and work his way up to be that awesome pirate captain he wants to be and to commandeer that ultimate ship. We just posted an in-depth gameplay FAQ on our indieDB page, you should definitly check it out if you want to know a bit more about the gameplay.
Fantastic news WizX. Story telling, is not necessary at all, just give the player quest missions, and random events, to explore the world and and participate as he explore the world. This leads to player to Role Play as he likes.
Just i hope the survival aspect it is not overdone as in most games where you must eat sleep every few minutes. A player could go without a food, for weeks in game and without water for days. It should be more a preparation for the next missions.
For my game i will have a similar material for ocean. Mainly need it for traveling, trading, between islands no combat. I have made some rough prototypes in the past and there is a lot of info from community.
Stop and Smell the Pines
This week we take you far above the palm trees of the pacific coast to Big Bear Lake which is nestled in the San Bernardino National Forrest some 6,750 feet above sea level. Taking the place of the palm trees are the massive and fragrant pines. Instead of a seemingly endless ocean there are mountain ranges as far as you can see, and the smell of the ocean is replaced with crisp fresh alpine air.
Just about two hours from Los Angeles, Big Bear Lake can be accessed by a few different routes. We took Highway 38 up the mountain which is a little longer but not as mountainous. This highway adds about 20 minutes to the commute but is less windy or crowded.
We explored every part of the lake including the Big Bear Solar Observatory, one of six solar observatories in the world. The placement of this particular observatory on the north shore of the lake stems from the fact that Big Bear experiences more than 300 days a year of sunshine. Plus, the fact that the night skies are extremely clear It is not always open for visitors, so check its website for open hours.
Trolling along the lake you could see the now empty ski resort areas of Bear Mountain and Snow Summit. Soon they will come alive with skiers and snowboarders anxious to hit the slopes with first snow fall. There are about 6,000-7,000 permanent residents in Big Bear, however, during peak weekends there could be as much as 100,000 visitors. Just a couple of miles apart from each other, the two resorts have plenty of runs for beginners as well as experts. They were one of the first ski resorts to accept snowboarding and Bear Mountain especially caters to this crowd with its half pipes and terrain park.
We passed by Boulder Bay which was not accessible because the drought in California has made the lake drop at least 13 feet. As we drifted by the giant rocks you can actually see where the water level was at one time. Nearby China Island is the only island on Big Bear Lake. It has several China Huts built into the granite boulders that I was told were built back when they were building the dam over 100 years ago.
As we started heading back after almost four hours on the lake we were amazed by the expansive and beautiful cabins along the shore. Even though it was just a few days into autumn, there were early signs of the trees changing color, particularly around some of the homes. I have read that Big Bear is one of the premier places to view fall colors in California especially later in October and early November.
Back on Land
Just a few miles from our cabin we visited the section of town called Big Bear Village. This charming shopping and entertainment area spans quite a few streets and features souvenir shops, restaurants, home dcor, boutiques, etc. Along the way there are plenty of seating areas to rest your feet and outdoor fireplaces were scattered about for sitting back and enjoying the night. In the village there are always events happening throughout each month such as Chili Cook offs, wine walks, car clubs, music festivals, art shows, and so much more.
Just past the village and on the main road, we choose the Hacienda Grill for dinner. This turned out to be a good choice as the restaurant served up some great Mexican food and provided a cozy atmosphere in their heated patio.
Back to Life Back to Reality
The end of the weekend came too quickly as it was time to make the trek back down the mountain. This time the weather turned a little colder and the rain pelted the ground pretty steadily. We were glad that the day prior blessed us with sunny weather for our excursion on the lake.
I was not looking forward to driving mountain roads with fresh rain churning up the slick oil on the pavement but we made it down fine with only a few white knuckle turns that had visibility about as low as you can get.
Big Bear is unique in that it has the lake for water activities and the slopes for winter activities. It is a place that can be enjoyed by every age group all year round. You will also love the quaint village and the small town feel of the area.
We were happy with our leisurely day on the lake. I am proud to say that nobody fell overboard although the sticky throttle on the boat almost claimed a victim or two. The lake was beautiful and we loved, loved, loved, what I feel is a great invention, the S.S. Relief.
The purpose of this website is to share how we will try to find purpose and direction in the next few years, while being in full control of their own time. This blog is NOT about how to become financial independent nor about what place is the best place to retire in.
The engineer has filled the pool with seawater (29 C) and we enjoy a refreshing dip in this hyper saline water. Every other day the ship's clock is advanced one hour. Many hours we sit on deck on our stretchers gazing at the endless sea, spotting another pod of dolphins frolicking in the white capped broadsiding wake of the ship.
Naval combat at the moment mostly feels like a slightly wetter version of land combat, with few justifications for engaging in it beyond the necessity of traversing continents. I don't know what the silver bullet is for making naval gameplay as engaging as land gameplay, but I've come up with some ideas that I think would at least make it different.
The core of this proposed rework is the paradigm that ships do not behave like living units: they're ships. They require no population to build and are quite expensive, in line with an infrastructure of its time. Disbanded ships provide money instead of population. When produced, a ship will have the Unmanned status, meaning it bears a neutral gray flag and is unable to move, fight, or retaliate, though it can be attacked and destroyed. Unmanned ships do not cost Upkeep because they technically do not belong to any player. Ships do not take up a unit slot in the army; rather, they are a container for an army. Therefore they cannot be merged, so each ship takes up its own tile.
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