Hello! I recently just got X-Plane. I was wondering if I could get some free addon planes and some free plugins that can make my scenery better. Right now it doesn't look particularly good. I've seen youtubers who have such good looking scenery, and I'm not sure how to get it like that. Please leave a reply if you can help.
The must haves are better push back, avitab, zibo, and aerobask dr401. Once you get into tinkering fly with lua, ortho4xp, and dataref editor. For the rest browse downloads section as suggested. based on your interests. Once you get into spending exorbitant amounts of money on payware planes anything with aerobask thranda tourque sim hot start in the name for GA, Toliss and Flight factor for airbuses Xcrafts for regionals, Ini,Rotate, IXEG FJ sim for classic airliners. Modern heavy boeings are not all that good in XP compared to P3D so if you have that sim stick with PMDG and QW.
Right, so I only use freeware plugins for the visuals themselves (some payware scenery and aircraft), and I'd say they look pretty darn good. For the clouds, I use a plugin called "enhanced cloudscapes", which adds volumetric clouds (like the ones in msfs2020) to XP. Be aware that they are rather heavy on the fps so you need a beefy pc to run them.
When it comes to planes however, I only use payware as I literally only fly airbuses and there are no good freeware airbus aircraft unfortunately. I can highly recommend the Toliss A319 with the BSS sound pack, and the ini builds A300-600.
I do not use custom scenery airports but a lot of things to improve the overall appearance but that is all payware. However I first used some freeware. The payware is often of a much higher quality but you can get a lot of improvements using freeware.
You need to know what does what and organize things pretty well to avoid conflicts. For most when it comes to plugins and everything that modifies data-refs. I use a program for that (Xorganiser) Xplane is a big lego box. You can change and make everything you want. If you can program, then the sky is the limit. If not, then there is a lot of freeware and payware.
- Things like shaders let you change colors, lod etc.
- You have things to improve clouds and sky colors
- there is weather injection.
- To make a flight more dynamic you have plugins like the Headshake plugin
- There are better autogens
- There are libraries to improve the default objects like airport buildings, runway textures etc
- addons that add better trees.
- XEurope is something you will love if you fly above europe.
- plugins that add a lot of other planes that fly around you but not as fps hungry as the default AI planes.
- there are plugins that add ATC chatter or pax sounds. But also better thunder sounds.
- There are ortho overlays and better mesh etc.
- X-prefab is also a very good addon, it makes global airports a lot more pleasing to the eyes
- opensceneryX
What I need: Weather, Camera Addon (?), Ortho4XP for scenery. What would you recommend otherwise? I don't want to spend a fortune to start with, but I am willing to pay for a good wether addon and a good aircraft.
The camera system is excellent in X-Plane. Look up the key bindings and you can pretty much just move anywhere you want. As for weather, you may want to just use default for a short time longer and wait to see what Active Sky releases, speculation is Q4 2018.
Is it done yet? When will it be released? Will it be freeware or payware? How much will it cost? Any updates on the progress? Will it work for Xbox? Can I be a beta tester? How's the performance in VR?
I really only get to fly in sim once or twice every couple of weeks. And all I ever fly is zibo and default c172. I installed a bunch of freeware but I have not spent a penny on addons which was my plan from when I adopted X-plane 11 as my only sim about 4 or 5 months ago. I find it runs great on my system. Unlike Prepar3D you really don't need any payware addons to really enjoy X-Plane 11.
Use only default scenery, maybe a few payware airports you're willing to operate from, but honestly the default airports in XP11 contrarily to vanilla MSFS / P3D are zillions closer to their RW counterparts...
Well after watching this video perhaps ORBX True Earth UK south fits in the "Must Have Addon" catagory. I think the guy who made the video is a beta tester for Laminar but if not he still seems to have the inside scope and he say's with plenty of confidence that 11.30 will be released next week! Having watched this video I am not sure if I will ever be returning to Prepar3D. It is a least great for the enthusiast to have to really advanced competitive flight sims. :
Another good plugin is "HeadShake" which you can set for any effects....but be aware some aircraft come with their own so you have to stop either so you dont double up...you can save camera configuration per aircraft as well.
I had a look on X-Plane.org and there seem to be 3 options, X-Life, Traffic-Global and WorldTraffic 3. TrafficGlobal is incredibly expensive, and WorldTraffic3 looks like development has stopped on it.
I'm looking for something that will run on Mac OS M2 and Windows (they all seem to have Mac versions), but TrafficGlobal makes you buy it twice if you want it on Windows as well. In addition, I have some questions:
1) Do these programs expect you to manually create routes/AI, or can it just work by itself in the background without needing to set anything up before each flight? I used to have a product like this for FSX years ago that just worked magically in the background and spawned in the correct planes, etc.
... I've tried them all and for offline flying I've stuck with LiveTraffic (for performance and variability reasons - and monthly single licence RealTraffic as source) in combination with good old RC4 and RC2Xplane.
Of course with several restrictions (aircraft movements are sometimes strange - but of course that's the understandable limitation)
ATC interaction is not (yet?) specified by X-Plane for / at least with external tools (unfortunately, of course, this refers to tools like RC4)
With WT3 there is an option to "hand over" the "TCAS" so at least the tools like Pilot2ATC see it and you are also warned about it - but there is no control (not tried with default atc, but it will be the same), except of course default AI Traffic - at least for airliners there are already new paint schemes for download, at least they can vary a little
The flight plans are already pre-generated, but you should specify the departure location and destination to ensure traffic (WT3), I no longer use GlobalTraffic, I think it was just the destination airport.
With WT3 and WorldTraffic you have to work a bit with the installation. GlobalTraffic is a package, but the flight plans and liveries are a bit outdated - but as I always do, thanks to very nice people, there is an update there too, just of course search for GlobalTraffic liveries.
BUT if everything works properly, with autoortho, LiveTraffic (if they are not doing crazy things) and various tools and often very good looking and sophisticated X-Plane weather it is immersive, especially if you know that in real life this aircraft is also taking off and especially the variation of the aircraft is often immense. GA is also included but of course limited, occasionally you also see helicopters (depending on TCAS) - but for small airports a combination with WT3 might be necessary !
Well it seems the LiveTraffic is a bust for forseeable future. Not an issue with the plugin (used to work like a charm and very impressive) it is the providers of the data that have gone and broken, Open Sky and Rapid API both. OpenSky just does not work anymore and same for RAPIDAPI (even with a deluxe subscription - just will not recognise the API key anymore so cancelled my subscription).
The worker node(s) host the Pods that arethe components of the application workload. Thecontrol plane manages the workernodes and the Pods in the cluster. In production environments, the control plane usuallyruns across multiple computers and a cluster usually runs multiple nodes, providingfault-tolerance and high availability.
The control plane's components make global decisions about the cluster (for example, scheduling),as well as detecting and responding to cluster events (for example, starting up a newpod when a Deployment'sreplicas field is unsatisfied).
Control plane components can be run on any machine in the cluster. However,for simplicity, setup scripts typically start all control plane components onthe same machine, and do not run user containers on this machine. SeeCreating Highly Available clusters with kubeadmfor an example control plane setup that runs across multiple machines.
Factors taken into account for scheduling decisions include:individual and collective resource requirements, hardware/software/policyconstraints, affinity and anti-affinity specifications, data locality,inter-workload interference, and deadlines.
The cloud-controller-manager only runs controllers that are specific to your cloud provider.If you are running Kubernetes on your own premises, or in a learning environment inside yourown PC, the cluster does not have a cloud controller manager.
As with the kube-controller-manager, the cloud-controller-manager combines several logicallyindependent control loops into a single binary that you run as a single process. You canscale horizontally (run more than one copy) to improve performance or to help tolerate failures.
The kubelet takes a set of PodSpecs thatare provided through various mechanisms and ensures that the containers described in thosePodSpecs are running and healthy. The kubelet doesn't manage containers which were not created byKubernetes.
Addons use Kubernetes resources (DaemonSet,Deployment, etc)to implement cluster features. Because these are providing cluster-level features, namespaced resourcesfor addons belong within the kube-system namespace.