Unreal Engine 5 Editor Utility Widget

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Leronne Washington

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Aug 5, 2024, 12:48:41 AM8/5/24
to melreibioje
Ihave a editor utility widget blueprint that I need to open via python. I have managed to get the blueprint generated class of the widget and then the class default object from that, but when I use the EditorUtilityWidget.run() command nothing happens.

no, i mean the thing in the first picture (lets call it the array sorter). How do i get the array sorter as a palette option that i can drag onto my designer viewport, so that i can manually sort arrays from an editor utility widget. I did a little photoshop here to illustrate:


The Align Actors action aides in the layout of UX controls, or any actor type. To access the action select multiple actors you wish to align. Then right-click in a viewport or outliner window. Finally, select Scripted Actions > Align Actors. A properties window will pop up prompting for alignment settings.


The Icon Brush Editor editor utility widget aides in editing a UxtIconBrush by visually searching though the characters in a UFont. To open the editor click the "Open Icon Brush Editor" button from any UxtIconBrush details panel. Once opened, the editor should display a window similar to the one below:

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