melonJS and 3D

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iphone...@gmail.com

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Apr 19, 2013, 3:21:25 AM4/19/13
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Is it possible to use 3D models made and textured in blender? (I'm talking about character with bones and animations)

Jason Oster

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Apr 19, 2013, 4:13:46 AM4/19/13
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Loosely speaking, anything is possible. :)

melonJS does not have any built-in support for WebGL, which is recommended for doing 3D in the browser. I suppose some integration with three.js (or another 3D library) would help quite a bit.

The other alternative is rendering your model in Blender to a series of 2D animations, which melonJS can handle directly.

Mathias Verbert

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Apr 19, 2013, 8:25:08 AM4/19/13
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You mean pose the char, render, save image. This multiple times  then make a spritesheet?

Op 19-apr.-2013 10:13 schreef "Jason Oster" <para...@gmail.com> het volgende:
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Alexandre Ferreira

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Apr 19, 2013, 3:35:49 PM4/19/13
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yep!

Jason Oster

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Apr 19, 2013, 6:44:04 PM4/19/13
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I don't use Blender (dabbled with it a bit, long ago) but there must be some tools or plugins available for taking an animated model and exporting a series of frames, or a gif, or movie file. Ideally, do your rigging and keyframe animations as normal, then export it as a spritesheet.
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