dth...@gmail.com
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I am making an RPG with melon and when the player moves, it updates their x, y. If they save game, it stores these updated coordinates in the DB.
I realize that I set the player's spawn point in tiled when I create the entity object layer.
When the player restarts the game, the player's saved coordinates are loaded. I'd like the player to spawn at those coordinates rather than the one specified in Tiled.
How is this done?