Hello there.
Im building a simple tiled tactical game, and while its still simple, its not very performatic on my mobile android. Its just the begining and im already having some performance issues witch is not good. Heres the link of a demo:
http://orientabrasil.com.iis2101.shared-servers.com/ClanTactics/ But then, i just discovered BrowserQuest from Mozilla, witch runs on amazing performance on my cellphone probably having way more things drawed on the screen then my simple game.
I wish to know witch of this engines would be the best to fit a tiled tactical mmo (with node.js). I dont really mind of 'coding the way i usually code' i can change that by no deal, i just want to know the easyest way to do it. Crafty is component based, witch makes it very easy to code the game, but makes you create entityes for nothing (like, every tile i have is a different entity...) witch may be the cause of lag.
So, in my search for performatic engines, witch would be the recommended ? Im tryng out melonJS today, gamequery seems promising as well as BrowserQuest was made on jquery and its performance is amazing. Thanks alot for the attention !