Groups
Conversations
All groups and messages
Send feedback to Google
Help
Sign in
Groups
melonJS - A lightweight HTML5 game engine
Conversations
Labels
About
melonJS - A lightweight HTML5 game engine
1–30 of 1707
Welcome to the melonJS forum!
We are glad to answer your questions, but please be sure to read the announcements first. They may help answer your questions! Also check out the
wiki
, which is an excellent resource for common solutions.
Mark all as read
Report abusive group
0 selected
martin.mi...@gmail.com
,
melonJS
7
12/15/16
isometric map and x/y->tile conversion
Hi, Since you mentioned a PR, and since I did not see anything coming, i wanted to give it a try
unread,
isometric map and x/y->tile conversion
Hi, Since you mentioned a PR, and since I did not see anything coming, i wanted to give it a try
12/15/16
dqui...@gmail.com
, …
melonJS
15
12/15/16
MelonJS 3.1.0 touch events
Hi David, I beleive we finally found and fix the issue.... a stupid regression following other
unread,
MelonJS 3.1.0 touch events
Hi David, I beleive we finally found and fix the issue.... a stupid regression following other
12/15/16
mre...@gmail.com
, …
melonJS
5
12/4/16
Platformer Tutorial - Part 8 - ending up with duplicate players and levels
Got it. That was easy. Thanks again! --- On Sat, Dec 3, 2016 at 8:20 PM, melonJS <evilo13@gmail.
unread,
Platformer Tutorial - Part 8 - ending up with duplicate players and levels
Got it. That was easy. Thanks again! --- On Sat, Dec 3, 2016 at 8:20 PM, melonJS <evilo13@gmail.
12/4/16
melonJS
12/3/16
NEW FORUM, NEW LOCATION !
Hi Guys, Thanks to Richard Davey from PhotonStorm, we now have a real forum as we joined the html5
unread,
NEW FORUM, NEW LOCATION !
Hi Guys, Thanks to Richard Davey from PhotonStorm, we now have a real forum as we joined the html5
12/3/16
Christian Nielebock
, …
aaron.g...@gmail.com
11
12/2/16
Ideas for the particle system
Yeah that's a good concern to raise Olivier. I was thinking about it myself. Having a draw image
unread,
Ideas for the particle system
Yeah that's a good concern to raise Olivier. I was thinking about it myself. Having a draw image
12/2/16
melonJS
11/28/16
4.0.0 released :)
http://blog.melonjs.org/2016/11/melonjs-400.html
unread,
4.0.0 released :)
http://blog.melonjs.org/2016/11/melonjs-400.html
11/28/16
mre...@gmail.com
, …
melonJS
7
11/28/16
Platformer Tutorial - Error on Part 2: "level area01 not found"
https://github.com/melonjs/tutorial-platformer/commit/bce6a36ab6dd2e3cffe28011523a5e0fd8373a07 thanks
unread,
Platformer Tutorial - Error on Part 2: "level area01 not found"
https://github.com/melonjs/tutorial-platformer/commit/bce6a36ab6dd2e3cffe28011523a5e0fd8373a07 thanks
11/28/16
mre...@gmail.com
,
melonJS
4
11/28/16
Platformer tutorial error on part 8: Uncaught Class {name: "me.Error", message: "Cannot instantiate entity of type 'me.levelEntity'"}
Cool, glad I could help :) On Monday, November 28, 2016 at 10:09:01 PM UTC+8, Mike Eng wrote: That
unread,
Platformer tutorial error on part 8: Uncaught Class {name: "me.Error", message: "Cannot instantiate entity of type 'me.levelEntity'"}
Cool, glad I could help :) On Monday, November 28, 2016 at 10:09:01 PM UTC+8, Mike Eng wrote: That
11/28/16
aaron.g...@gmail.com
,
Jay Oster
3
11/22/16
Re: does this.body.pos.y (or similar) exist?
Here's how the platformer does it: https://github.com/melonjs/melonJS/blob/master/examples/
unread,
Re: does this.body.pos.y (or similar) exist?
Here's how the platformer does it: https://github.com/melonjs/melonJS/blob/master/examples/
11/22/16
Nick Newman
,
Jay Oster
3
11/20/16
How to correctly change an Entities image source?
Aww the texture atlas. I just have a large number of these spritesheets that get exported from
unread,
How to correctly change an Entities image source?
Aww the texture atlas. I just have a large number of these spritesheets that get exported from
11/20/16
Nick Newman
, …
Jay Oster
5
11/17/16
Bouncy / Jitter Physics on world shapes after following platformer tutorial
No worries, it is the engine's fault, actually! Known bug: https://github.com/melonjs/melonJS/
unread,
Bouncy / Jitter Physics on world shapes after following platformer tutorial
No worries, it is the engine's fault, actually! Known bug: https://github.com/melonjs/melonJS/
11/17/16
melonJS
,
dilly...@gmail.com
2
11/14/16
melonJS 4.0.0 Release Candidate
Thanks! Just what I needed for the BitMapFont :)
unread,locked,
melonJS 4.0.0 Release Candidate
Thanks! Just what I needed for the BitMapFont :)
11/14/16
Jason Oster
,
aaron.g...@gmail.com
3
11/11/16
Re: [melonjs:11211] Re: grunt dist creates an eternal load screen
I just updated the boilerplate with the latest version of Electron: https://github.com/melonjs/
unread,
Re: [melonjs:11211] Re: grunt dist creates an eternal load screen
I just updated the boilerplate with the latest version of Electron: https://github.com/melonjs/
11/11/16
tedis...@gmail.com
, …
melonJS
4
11/10/16
Mouse Controlled Entity
On Thursday, November 10, 2016 at 3:11:08 PM UTC+11, aaron.g...@gmail.com wrote: > Hi there. Be
unread,
Mouse Controlled Entity
On Thursday, November 10, 2016 at 3:11:08 PM UTC+11, aaron.g...@gmail.com wrote: > Hi there. Be
11/10/16
fereshta...@gmail.com
,
Jay Oster
3
11/8/16
Enemy entity movement issue
Thanks! I will have to make the change to see if this works! On Friday, November 4, 2016 at 8:34:57
unread,
Enemy entity movement issue
Thanks! I will have to make the change to see if this works! On Friday, November 4, 2016 at 8:34:57
11/8/16
dth...@gmail.com
, …
melonJS
30
11/8/16
Debug panel doesn't allow me to click on boxes
Can you try the 2 console.log described earlier ?
unread,
Debug panel doesn't allow me to click on boxes
Can you try the 2 console.log described earlier ?
11/8/16
andrew...@gmail.com
, …
timothy.j...@gmail.com
3
11/5/16
Made a simple game based off of the tutorial and put it on a linux server.
Here is what I did with mine. http://icarus.cs.weber.edu/~tl67887/CS4350/midterm/ It isn't
unread,
Made a simple game based off of the tutorial and put it on a linux server.
Here is what I did with mine. http://icarus.cs.weber.edu/~tl67887/CS4350/midterm/ It isn't
11/5/16
andrew...@gmail.com
, …
Jay Oster
6
11/4/16
Question about platformer tutorial
Yes. You have to "solidify" the shapes with one of the following options: Put the shapes
unread,
Question about platformer tutorial
Yes. You have to "solidify" the shapes with one of the following options: Put the shapes
11/4/16
jack...@oregonstate.edu
,
aaron.g...@gmail.com
4
10/28/16
Removal of child with drag and drop
Yeah so we have a mouse move event bound to the canvas already. Provided there are any registered
unread,
Removal of child with drag and drop
Yeah so we have a mouse move event bound to the canvas already. Provided there are any registered
10/28/16
Felipe Rybakovas
, …
melonJS
7
10/26/16
WTT: Way of The Temple Re-Release
Hi! Thanks for the great feedback! Indeed this project could be much better than it's now... But
unread,
WTT: Way of The Temple Re-Release
Hi! Thanks for the great feedback! Indeed this project could be much better than it's now... But
10/26/16
Julien Reiss
, …
melonJS
5
10/24/16
Torch fullscreen effect
Hello again, thanks for all your replies! I made some tests on the different proposals listed here.
unread,
Torch fullscreen effect
Hello again, thanks for all your replies! I made some tests on the different proposals listed here.
10/24/16
Pete Baron
,
aaron.g...@gmail.com
8
10/22/16
Entity setting TextureAtlas seems inflexible
Pass the settings you need to size it, and then whatever image data you want. From there can set the
unread,
Entity setting TextureAtlas seems inflexible
Pass the settings you need to size it, and then whatever image data you want. From there can set the
10/22/16
jack...@oregonstate.edu
,
aaron.g...@gmail.com
3
10/18/16
adding an element to the world that can be manipulated by mouse, and placed
Sorry, should say: me.game.world.addChild(new game.Level()); missed the parenthesis for the Level
unread,
adding an element to the world that can be manipulated by mouse, and placed
Sorry, should say: me.game.world.addChild(new game.Level()); missed the parenthesis for the Level
10/18/16
dth...@gmail.com
,
Jay Oster
4
10/4/16
Center canvas at title screen/screen entities
Are you adjusting the position anywhere else? On Mon, Oct 3, 2016 at 6:14 PM, <dth...@gmail.com
unread,
Center canvas at title screen/screen entities
Are you adjusting the position anywhere else? On Mon, Oct 3, 2016 at 6:14 PM, <dth...@gmail.com
10/4/16
dth...@gmail.com
,
Jay Oster
10
9/21/16
Entity velocity setting at weird angles
The collision type needs to be set in the object constructor, along with the collision mask (the
unread,
Entity velocity setting at weird angles
The collision type needs to be set in the object constructor, along with the collision mask (the
9/21/16
aaron.g...@gmail.com
, …
Danny Z
4
8/23/16
Re: Prevent onClick for objects behind Sprite (z-index)
So, that means I'd have to make the child " start_game" floatable? Would that be "
unread,
Re: Prevent onClick for objects behind Sprite (z-index)
So, that means I'd have to make the child " start_game" floatable? Would that be "
8/23/16
Matthias Guth
, …
aaron.g...@gmail.com
5
8/7/16
TexturePacker: how to add additional Animations?
[...] me.AnimationSheet creates a default animation with all frames [...] Ah so the "default
unread,
TexturePacker: how to add additional Animations?
[...] me.AnimationSheet creates a default animation with all frames [...] Ah so the "default
8/7/16
kamil.r...@gmail.com
, …
Jay Oster
9
7/28/16
Responsive resize
Yes, perhaps something like that. Feel free to open a Pull Request with the patch, and we'll have
unread,
Responsive resize
Yes, perhaps something like that. Feel free to open a Pull Request with the patch, and we'll have
7/28/16
Dan Hunter
,
aaron.g...@gmail.com
4
7/21/16
Draw on entity in platformer example
You're welcome! Glad you're enjoying it so far. Please feel free to ask any further questions
unread,
Draw on entity in platformer example
You're welcome! Glad you're enjoying it so far. Please feel free to ask any further questions
7/21/16
Chipairon
7/15/16
How to change color of sprite over time
Hello, I am just starting to learn this library and am very happy so far :) I am a bit stuck with the
unread,
How to change color of sprite over time
Hello, I am just starting to learn this library and am very happy so far :) I am a bit stuck with the
7/15/16