An action-adventure game taking place in Lego City, the player controls an undercover cop named Chase McCain tasked with detaining the criminal Rex Fury.[1] Chase goes on the hunt for criminals, with various moves at his disposal, such as swinging across poles and performing wall jumps. Lego City serves as an overworld that contains levels set in different environments split up in 20 districts. Each level has a set of linear objectives that must be completed to reach the end, that involve solving puzzles, building and breaking Lego bricks, and platforming challenges. Chase engages in combat with criminals that require button combinations to fight them.[2] As the game progresses, Chase learns new abilities in the form of "disguises" that replicate occupations and personas; the abilities from the disguises are used in levels and exploring previously inaccessible content and areas in the overworld. For example, the miner disguise can smash through boulders with its pickaxe and grabs a dynamite out of the dynamite machine, and the criminal disguise can break through doors with a crowbar and can crack safes open.[3]
Police officer Chase McCain returns to Lego City after being exiled two years prior. He learns from Mayor Gleeson that notorious criminal Rex Fury, who Chase helped to arrest, had recently escaped from prison. Chase is joined by dim-witted rookie Frank Honey, and assisted by police technician Ellie Phillips, in pursuing Rex. However, his return is not welcome news for Natalia Kowalski, Chase's ex-girlfriend, who was forced into the witness protection program after he inadvertently revealed her as the witness in Rex's trial, nor Marion Dunby, the city's new Chief of Police, who had Chase sent away because of this mistake.
After dealing with a number of minor cases, Chase manages to gather clues that lead him to encountering Rex at Bluebell Mine, but is defeated before he can arrest him. Dunby sends Chase undercover within a limousine company owned by Chan Chuang, head of a crime gang. He works as a driver for millionaire Forrest Blackwell, gains acceptance with Chan's business partner, Vinnie Pappalardo, and steals a moon buggy for Chan. Natalia is captured by Chan while investigating his connection to her father's disappearance; Chase rescues her, causing her to accept his help in finding her father, but angering Dunby when Chan goes into hiding.
Managing to infiltrate Rex's hideout, Chase overhears Natalia's father, lunar scientist Henrik Kowalski, being interrogated by Rex. He discovers that Blackwell himself organized the crime wave, and had managed to kidnap Natalia to coerce her father to work on his plans. Rescuing Kowalski, Chase calls Ellie with what he learnt, whereupon she informs him that Blackwell recently was in the news with promises he had plans that would change Lego City forever. Proceeding to Blackwell's mansion, he searches it to find evidence of Blackwell's crimes and locate Natalia. Chase soon discovers that Blackwell originally had plans to build an apartment complex and shopping mall in Bluebell, but was stopped by Lego City from building due to a rare and endangered squirrel species in the park. Humiliated and enraged at being denied, Blackwell began a new plan to build a colony on the Moon and converted his high-rise Blackwell Tower into a rocket, which Chase discovers will burn Lego City when it's launched. Chase quickly has Henry and several members in the police department build a force field to prevent the rocket's engines from destroying the city.
Learning that Blackwell still had Natalia with him, Chase chases him via a space shuttle. Blackwell leaves both Chase and Rex behind, destroying the shuttle. Chase manages to defeat Rex in a final battle, whereupon Blackwell sends both into free fall towards Earth. Skydiving towards Natalia's prison within the rocket's command module, Chase rescues her by triggering the module's parachute. Once back in the city, Gleeson congratulates him for saving Lego City, while Dunby offers Chase the honor of overseeing Rex's arrest. However, Chase turns it down, claiming Natalia is more important to him now, and they rekindle their relationship and leave to start a new life together.
As they did not have a solid idea of what the game would be, the team began with creating a small environment with drivable vehicles and Lego buildings.[7][9] Various ideas for gameplay were considered, one of which was a city builder similar to the SimCity series, and a fixed camera angle was also quickly abandoned.[8] One of the early gameplay challenges was the combat, which needed to fit into the story context of the lead character being a policeman. Instead of a simple brawling style, the team designed the battle system to allow for defensive gameplay and not involve an equivalent to lethal take-downs.[9] While many critics made comparisons between Lego City Undercover and the Grand Theft Auto series, Goring insisted that the series never played a role of inspiration in the game's development, and the elements instead came from exploring new ideas for a Lego video game and ways of using the Wii U GamePad. Pre-existing open-world video games were never used as inspiration for their overall darker tone. According to lead designer Lee Barber, the goal of the game was to accomplish the opposite, which featured open-world gameplay and exploration but had a positive and upbeat style, which was instructed by the Lego City franchise itself. To follow this pattern, criminals and the crimes committed weren't serious ones, and the undercover disguise was implemented so Chase could commit criminal acts but for a morally justified reason.[8]
Many critics compare the game and its mechanics positively to that of the Grand Theft Auto series,[21] albeit in a more family-friendly and playful manner.[22][24][35] Another common positive was the use of popular culture references that also helped broaden the appeal to a larger audience, including references to The Shawshank Redemption, Goodfellas, and the Mario franchise among others.[22][3][2] In a negative review by Edge, the staff believed that Lego City Undercover lacked originality with its repetitive urban and city environments with disassociated references to popular culture, although they felt it was slightly justified without its use of pre-existing source material.[21]
New in this release is a two-player co-op mode. This game shouldn't have ever been released without it. Players can do their own things in opposite sides of the massive city or work together to plow through story mode. Some of my favorite moments were seeing cars drive by that were obviously attacked by my co-op pal and slyly hunting and running him down in my own car. The game does chug a bit with two players, but the added fun is worth it.
While the initial load time is quite significant, there is no loading between sections of the massive city. Unless the player enters one of LEGO City Undercover's 15 levels or the character creator/plot device that is the police station, there aren't any load times. In the Switch version, the load screen displays an original joke and a small LEGO model that can be spun around. The Switch also features a Sleep Mode, so the initial game load (easily the worst offender) can be circumvented.
With Lego City Undercover, developer Traveller's Tales has distilled the concept of "fun" into its purest essence and poured it liberally over a city already overflowing with wit and charm. This open-world adventure is a happy-go-lucky delight with endless ways of making you grin. Imagine a giant playground in which your path to endless secrets is opened by hanging onto flapping chickens and riding a robotic dinosaur down the main thoroughfare. Imagine a carnage-free world in which you can jump into blocky cement trucks and mow down lampposts without fear of repercussion. Lego City is a silly, boisterous place busting at the seams with cute diversions.
The goofiness permeates everything you do in Lego City Undercover. The game offers many of the possibilities associated with open-city games like Grand Theft Auto, but replaces the usual violence with lighthearted charm. You can leap into any driver's vehicle and speed off, but you aren't carjacking--you're just borrowing the ride for police business. If there's a passenger in that vehicle, she'll happily stick with you as you tear through the streets. As you zoom along, Chase merrily cries out that his car insurance rates are going to skyrocket as Lego citizens leap out of the way. You can't harm these citizens, and no blood is shed, though your vehicle might lose bricks as you bang against railings and walls. It's such a hoot to watch the plastic pieces fly and your vehicle diminish in size that you might drive even more carelessly just for the fun of it all.
The city is loaded with these adorable flights of fancy. Their siren call is strong: there are costumes to collect and towers to climb--and besides, completing these tasks is a lot of fun. Any given thing you do may not be all that engaging (mashing a button to break down a door; pressing a button to grapple to a higher level), but these activities are strung into gleeful puzzles. The puzzles are never hard, but feel satisfying because they require so many costume changes. The glee is enhanced by the game's attitude. How can you not feel cheerful when a puzzle concludes with you firing a pig from a cannon?
Missions (and open-world puzzles, too) make great use of the Wii U's GamePad; you hold it up to the TV screen to scan for brick locations, eavesdrop on private conversations, and take photos of evidence. Lego City Undercover uses these mechanics sparingly, which keeps them from feeling gimmicky. The photography sequences are particularly enjoyable, since they allow you to admire the colorful city on the smaller screen, rather than the map that usually appears there. Unfortunately, the GamePad's screen spends too much time displaying a loading progress bar. Loading times don't intrude when you are exploring the open world, but the ones that occur between missions are frustratingly long.
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