How To Fight In Witcher 3l

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Malena Bower

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Jul 9, 2024, 11:45:58 AM7/9/24
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Its a commonly known fact that witchers are superhuman, right? And also that they can use magic and that their job is to kill monsters that no one else can? And also isn't Gerald somewhat famous for being particularly badass? So why in hell would every single army guy who you're moderately rude to decide to go on a suicide mission to try and kill you?

How To Fight In Witcher 3l


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Fists of Fury is a fist-fighting competition spread across the Continent's main regions, the Skellige Isles, and Toussaint's capital city of Beauclair, in The Witcher 3's Blood and Wine expansion. Geralt may be a renowned monster slayer, but does he have what it takes to become the reigning fisticuffs champ of the entire Continent and Skellige combined?

In general, a reliable tactic for fistfights is to distance Geralt from his opponent (just out of their range, but close enough to aggro them). This will usually cause them to shuffle towards him, giving Geralt room to time a parry and create an opening to strike. Land a couple of strong punches, then dodge backward to regain distance and repeat. This won't always work as some competitors prefer taking up the defensive themselves, but this should be Geralt's go-to tactic when his opponent is on the offensive.

Geralt will find a group of brawlers outside the Inn in Lindenvale, to the East of Crow's Perch. This first brawl isn't so much a test of brawn for Geralt as it is a test of his moral compass. Stan pulls Geralt aside before the fight and admits he has no chance of beating the Witcher but pleads that he needs the reward to feed his family.

Geralt can choose to throw the fight, so Stan can take home the sack of flour offered as the victor's reward. In this case, Geralt can challenge a rematch and beat Stan the second time around to advance in Velen's Fists of Fury competition. However, Geralt will have already placed his bet before discovering Stan's greater need. If he was confident in his fist-fighting abilities and placed an exorbitant bet (the maximum being 70 crowns), that's a good chunk of coin to forfeit so early on.

Unless you bet the minimum of one crown, it's not suggested that Geralt throw the fight. Instead, Geralt can win the fight, then approach Stan afterwards and give him five crowns, so he may feed his family.

There will be another group of fist fighters outside the Inn at The Crossroads, north of Crow's Perch. This one can be a bit trickier as the fight takes place indoors, meaning Geralt will need to avoid getting backed into a corner.

This match is tucked away just North of the Portside signpost. After crossing the bridge and entering the Novigrad gates, take an immediate right. There will be a fight taking place in a niche to the left as Geralt descends the stairs.

Mortimer Ferreo can be found in a courtyard West of the Southern Gate signpost across the river. Once across the bridge, turn left. Right before the brick archway hang another left down the secluded alley (a bushy tree obscures it), it will lead into the courtyard where the fights are taking place.

Though he likes to think so, Durden isn't special among fist fighters. He takes an aggressive approach, so the standard tactic of letting him advance, parrying his blow, then countering with a couple of strong attacks is the best approach.

There will be a match taking place in front of the inn at the Kaer Trolde Harbor as Geralt passes through on his way up to the keep. Here he can sign up to take on Valgard, who boasts a deceptively tough exterior. Geralt will once again be asked to forfeit the fight, this time in the name of love. There's no extra reward in it for Geralt this time, so answer as you wish.

Back on the main island, Grim can be found in the village of Arinbjorn, on the Western peninsula. The fights will be taking place in the fields beside the village, left from the signpost headed toward the sea.

Grim is a brute with a strong defense and a hard hit. Geralt can block him but not for long, as it will cost a fair chunk of stamina. He's not thrown off balance much by parrying either, but he does have a wild swing. Grim has a longer recovery time from missing his target than some fighters, so being able to dodge behind him to get the maximum number of hits is optimal.

This match is also different from others in that Geralt and Olaf will fight to the death instead of a K.O. Yes, that's right, win this fight, and Geralt can say he's killed a bear with his bare hands.

It's not as hard as it sounds fighting a rock troll with your bare hands. Just like with Olaf, Geralt is free to open his inventory to apply various buffs. The reigning champ is also fairly easy to dodge, too, as he is an honorable troll fighting only with his fists rather than throwing rocks. The secret to beating him is to dodge his short arm span and get behind him. Even though trolls are typically immune to attacks on their stone-hard backs, this one is somehow vulnerable to bare fists in that same region.

Still Waters is the only traditional fist fighter of the three. Geralt can find this competitor in the uptown district of Beauclair near Mountebank Alley (near Orianna's estate). The closest signpost is the Metinna Gate.

Not only is Still Waters a traditional fight, but it's also an incredibly standard fistfight in every way save one. You know the drill by now: parry, punch, punch, retreat, repeat. The twist comes after Still Waters is released from their knightly vow and reveals their face. And no, Still Waters does not request that you throw the fight. Refreshing.

Colossus can be found in the lower Beauclair district of San Sebastian. This can be a traditional fistfight if you so choose. However, Colossus will offer to double Geralt's initial wager if the Witcher can parry three of his punches.

Geralt will find Mancomb in the courtyard near the Nilfgaardian Embassy. This linguist prides himself on being a champion taunter rather than doing any actual fighting, meaning Geralt will need to engage in a battle of wits rather than brawn. Honestly, this is one fight that Dandelion would've been better suited for.

The Maestro is Toussaint's reigning champ. Geralt will find him at the Beauclair docks near the Beauclair Port signpost. Though this is an ordinary fistfight, there is one twist. The champ is blind drunk and insists Geralt must drink as well.

It's not that different from fighting sober, but keep in mind Geralt's depth perception is slightly off, his stamina drops marginally quicker, and his reaction times are a bit dulled. This means you need to stay closer than usual to the opponent, but Geralt won't be able to block constantly, and dodges or parries may be ever so slightly delayed.

This fight is triggered towards the end of the Family Matters questline, after the fire at Crow's Perch cutscene when Geralt confronts an inebriated Philip Strenger about his mistreatment of his wife and daughter. Given that the Baron is tankard well out of his wits, he doesn't make for the most worthy opponent. But after what Geralt just discovered, the Witcher is happy to knock him around a bit.

In order to progress in negotiations with Sukrus, Geralt will have to first beat him in a fistfight. Keep on your guard and Sukrus falls easily enough with a couple of well-placed punches; as long as Geralt is close to the recommended level for the quest.

When during one of these encounters the hot-headed Madman Lugos insults Yennefer outright, Geralt can choose to defend his sorceress and challenge Lugos to a fistfight. Geralt should be careful not to lose his head in this matter though, as Lugos is a seasoned level 30 fighter and may well outrank Geralt in brute fisticuffs.


In the basement of the inn in Flotsam, you can access the One on One: Flotsam side quest by interrupting some boxers having a brawl. Then you can beat a few of them and you will be approached by Ziggy. He offers you a chance to keep fighting, but for better rewards.

Head outside the inn at night and you'll find King Ziggy (as he identifies himself) standing to the side of the door. Talk to him and agree to fight for him. He'll slowly walk you across town to the mansion grounds that belong to Laredo. Guard will ask you to leave your weapons outside when you arrive. Saying no to this will result in having to talk to Ziggy again.

When you arrive, Laredo will be there to greet you. He is intrigued by your willingness to enter the tournament. Then the tournament begins. You can fight numerous rounds against each opponent. There are a total of four opponents. To fight them, you simply must beat quick-time events like those you've already cleared earlier in the game. You should be quite good at them by now, so hopefully the fights won't give you any real difficulty.

Once there's only one opponent left, Laredo will draw you to the side and ask you to throw the fight. He'll promise you a portion of the winnings, but that's not a sincere promise. You can either be the sucker and throw the fight, or you can refuse. Assuming that you go with the latter choice, winning the fight will lead to you being escorted out of the mansion with your winnings. When you appear between the two soldiers, look to the chest against the wall to find your gear. Equip it all again, then start back through town toward the inn. Along the way, assuming that you disappointed Laredo by refusing to throw the fight, Laredo's hired goons will try to kill you for betraying their leader. Defeat them and resume your adventure. The side quest is complete.

Fighting one tough opponent is no problem. Dodge, attack, dodge, etc. The "automatic aiming" ensures I will always hit when in range. But how are you supposed to fight multiple opponents, surrounding you, striking you from behind?

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