Wouldn't that shift the CG as well? What engine are you using? Maybe
I can find out what others doing about similar issues.
> but I just
> wanted to check if there was a way to fix/workaround this.
There is an ugly workaround. Create a not so small circle and attach
your sprite to this circle. Then create a polygon by tracing your
sprite. Weld the circle and the polygon together. Finally reduce the
circle's radius to a small value without changing its position.
Circle will be inside the polygon and won't change the collision
behavior. If you wish you can reduce the circle's density value so
that the circle doesn't change the composite object's dynamic
characteristics much either. The resulting code will have a rigid
body with two shapes. If the engine you are using let's you assign
sprites to shapes (Mekanimo does) then use the circle for your sprite
position.
If you find a more elegant solution to this issue please share it with
us. That's a very good looking crow btw.
Fahri
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