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The Boost[1] (ブースト[2], Būsuto?), also known as the Sonic Boost[3][4] (ソニックブースト[5], Sonikku Būsuto?) or Super Boost[6] (スーパーブースト[7], Sūpā Būsuto?), is a move that appears in the Sonic the Hedgehog series. It is a special technique that turns the user into a destructive high-speed projectile. It is also one of Sonic the Hedgehog's signature moves.
The concept of the "Sonic Boost" was first introduced in Sonic Heroes, where any character could repeatedly use a short momentary "Dash" of speed in the Special Stages. It was later implemented into Sonic Rush and Sonic Rush Adventure, where the technique was redeveloped for universal usage and dubbed the "Super Boost." Sonic the Hedgehog (2006) would later develop an exact picture of the mechanism, a technique which subsequently appeared in Sonic and the Secret Rings. In Sonic Unleashed, the technique was finally fleshed out for the home console games, drawing much of its content and dynamic from its Sonic Rush series counterparts.
When performing the Boost, the user surrounds themselves in a projectile-shaped energy shield and propels themselves forward at speeds beyond the sound barrier,[3][4][8] thus turning the user into a highly destructive projectile moving at supersonic speeds.[4] The color of the energy field depends on the user: Sonic's is (usually) blue, Shadow's is orange-yellow, Classic Sonic's is light blue, and the Avatar's is white. While using this move, the user is able to barge straight through obstacles at staggering speeds without slowing down.
The execution of the Boost differs slightly between users. Sonic, for example, simply runs along the ground in an aerodynamic pose while enveloped in the Boost's energy field. Shadow, on the other hand, spears ahead while enveloped in his own energy field, hovering above the ground while using his Air Shoes to propel himself forward. Additionally, the Boost can be enhanced further to increase its power through Super States or Energy Cores. The latter empowerment enables the user to fling Meteorite fragments at their opponents with extreme accuracy.
In gameplay, the Boost is a technique that not only allows the player to run at vastly increased speeds for as long as it is active, but also to damage and/or destroy enemies and breakable obstacles by simply running into them during the Boost, all without taking damage or slowing down. In some games, using the Boost can also attract nearby Rings. Also, while the player is unable to activate the Boost in midair (the Air Boost fills out that role), the move will still stay active whenever the playable character jumps or drops down from a ledge during the Boost. Finally, the Boost enables the player to hydroplane over the surface of a body of water, which normal running cannot achieve in the games the Boost appears in; this makes the Boost a virtual move for crossing large pools of water.
While the user is nearly invulnerable while using the Boost in gameplay, they can still take damage from running into indestructible hazards, like spikes or fires, or being crushed. The Boost will similarly get canceled out if the player runs into unbreakable obstacles (like walls) or utilizes certain gimmicks. Accompanying the Boost in gameplay is the Boost Gauge. This game mechanic contains the energy needed to maintain the Boost; as long as there is energy in the Boost Gauge, the Boost can be performed. However, the Boost Gauge depletes whenever the Boost is used, and should it empty completely, the Boost becomes unusable. However, the Boost Gauge can be recharged through various means, depending on the game.
The move first appeared in Sonic Rush, where it was given the name Super Boost[6] (スーパーブースト[7], Sūpā Būsuto?). In this game, it is one of Sonic the Hedgehog's actions. When performing the Boost in this game, Sonic gets surrounded by a blue and white, spear-shaped energy field that leaves a colored trail in its wake.
In gameplay, the player can both crouch and roll during the Boost. This is useful when going downhill, as it allows for even greater speeds. The super-high-speeds of the Boost are also necessary to avoid death in several places during Sonic Rush, Also, if the Tension Gauge is charged to maximum capacity, the player will have unlimited usage of the Boost for a short time. To perform the Boost in gameplay, the player must press / while Sonic is standing on the ground and there is energy in the Tension Gauge. The player can hold / to Boost continuously.
In Sonic Rush Adventure, the Boost is again referred to as the Super Boost.[9] In this game, it is once more an action exclusive to Sonic the Hedgehog. The move's appearance is also the same as in Sonic Rush.
In gameplay, the Boost works exactly like it did in Sonic Rush: the player can crouch and roll during a Boost and has unlimited Boost when the Tension Gauge is at maximum capacity. To perform the Boost in gameplay, the player must press while Sonic is standing on the ground and there is energy in the Tension Gauge. The player can hold to Boost continuously.
In Sea Stages, the player can also perform the Boost while riding the Wave Cyclone. To perform the Boost in these Stages' gameplay, the player must tap the stylus twice on the Touch Screen or press the L or R Button while there is energy in the Boost Gauge. Hold the stylus/button down in order to maintain the Boost.
In both the Xbox 360/PlayStation 3 version and the Wii/PlayStation 2 version of Sonic Unleashed, the move is referred to as the Sonic Boost[3][4] (ソニックブースト[5], Sonikku Būsuto?) and is used exclusively by Sonic the Hedgehog in the daytime Stages. When performing the Boost in the versions of this game, Sonic typically gets surrounded by a comet-shaped blue energy field while he runs. However, in the Wii/PlayStation 2 version of the game, Sonic will sometimes use the Spin Dash while he performs the Boost as well, namely whenever he passes over a Dash Panel in the process. On both versions of the game, the edges of the screen also blur in order to accentuate the effect of the increased speed.
In the Wii/PlayStation 2 version of the game, the Boost's Boost Gauge is divided into subunits, which affect how the Boost is executed. It is only when the player has at least one full unit on the Boost Gauge that they are able to trigger the Boost. Furthermore, using one Boost costs one unit, and the player is unable to use the next Boost until the first one runs out. The player is also unable to perform a continuous Boost. Instead, the Boost runs automatically for a limited time whenever it is triggered. Because of all these differences, the player is forced to use the move more sparingly and strategically. Also, if Sonic crashes into a solid wall while Boosting on this version, he falls over and will take several seconds to get back up.
In the Wii version and Nintendo DS version of Sonic Colors, along with in the remaster Sonic Colors: Ultimate, the move is referred to as the Boost.[10][11] This time, it is used by Sonic, as well as the Virtual Hedgehogs (Wii version/Sonic Colors: Ultimate) and Miis (Wii version only). Because the Boost's Boost Gauge is mainly fueled by the sparse White Wisps in these games (as well as the sweetspot Homing Attack in Sonic Colors: Ultimate), which makes the Boost more of a power-up than a move, the player is forced to be more cautious on when and how to use the Boost, which allows the Acts to be designed more around platforming than pure speed.
When performed on the Wii version and in Sonic Colors: Ultimate, the Boost creates a shockwave effect on the screen, although the user releases multicolored waves on both sides when using it. In addition, the user's hands will clench when they Boost. In Sonic Colors: Ultimate however, the player is able to customize the Boost's visual effects. In the Nintendo DS version, the appearance of the Boost is similar to how it appears in its predecessors, Sonic Rush and Sonic Rush Adventure, albeit it flashes in a multi-colored fashion as well. When Boosting underwater however, the color of the Boost returns to the static blue-and-white color palette from the Sonic Rush titles.
In the Wii version of the game and Sonic Colors: Ultimate, the Boost can draw in nearby Rings. The player can also hold down the trigger button for the Boost to use this technique continuously. Also, when Sonic transforms into Super Sonic, the Boost gets replaced with the Super Sonic Boost.
On the Nintendo DS version of the game, the Boost's properties are the same as in the Sonic Rush series. Like on the Wii version, the player can also hold down the move's trigger button to Boost continuously. In addition, if the player collects all the Nintendo DS version's Special Rings, they will unlock the "Infinite Boost" feature. While this feature is activated, Sonic can Boost as much as he wants, even if the Boost Gauge is empty.
In the console/PC version and Nintendo 3DS version of Sonic Generations, the move is referred to as the Boost again.[12][13] In this game, it is a maneuver exclusive to Modern Sonic. In the console/PC version of the game, the appearance of the Boost looks like it did in the Xbox 360/PlayStation 3 version of Sonic Unleashed, although its energy field has been lowered (in some views). In addition, Sonic's hands will clench when he Boosts. In the Nintendo 3DS version, the Boost's energy field is more arrow-shaped and less smooth.
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