Thanks Brian for the help. Very useful link. But unfortunately at the end I am still not clear on whether I can get a value for the Z coordinate that is useful to know the location of the hand and fingers (something that I can translate into a 3d coordinate in unity basically; I got a good understand of how to get x and y actual coordinates but not z).
Few questions:
a- Looks like z is relative to the wrist. Is the wrist location the hand landmark with index 0?
b- Not sure what this means mathematically (even after reading a bit about weak projections online), what mathematical formula I can derive from this description:
"it is scaled proportionally along with x and y (via weak projection), and expressed in the same units as x & y.
There is a root landmark point (wrist) that all the other landmark depths are relative to (again normalized via weak projection w.r.t. x & y)."
d- Is there a way to get the value of the Zavg mentioned in those tickets so that I can roughly know the position of the hand at least in 3d coordinates?
The whole thing is still quite confusing to me, I haven't found any definitive answers after reading those tickets so far; lots of assumptions not confirmed or questions not answered yet.
Laurent