Dear Prof. Fang,
Firstly, thank you for your amazing software.
I am attempting to simulate an isotropic source point inside a slab using "pattern3d" so that I can extend it to an isotropic pattern of fluorescence. However, with the source type "pattern3d" and the isotropic source point, when I attempt to examine the last slice of the green function computed via MCX, it should exhibit a Gaussian profile. Unfortunately, it does not.
hi Pascal,
I believe what you saw was the voxel shape effect - your domain has very low scattering, so the light intensity across the domain is related to the light emitted along each direction. by setting one voxel as emitter, you can see that angular distribution of the emitted rays are not spatially uniform.
either you replace it by an 'isotropic' source or increase your
medium scattering should give you more uniform angular
distribution.
Qianqian
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