Hi,
Recently I found our MCX software. It looks like a very good software for 3D Monte Carlo simulations. Right now we have a project and we have simulated the light source using ZMax, and I have all the incident light angles and intensity distribution from ZMax. I have two questions about using MCX.
1) Can I custom define all the incident angles, locations, and intensities of the input light source? That is, instead of a Gaussian or point light source, can I define a arbitrary light source with a set of input points with different input angles, locations and intensities and use this in the MCX simulation?
2) If I understand correctly, I noticed that the output from MCX is the fluence and also the photon path length information. I'm just wondering, how can I get all the reflected photons' angle information. Can you give me some suggestions on what I should change in the code to record this information?
Thank you,
Best regards,Kris
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Hello,
I am sorry to restart this topic but I have the same problem as Kris. I want to define several ponctual light sources into the matrix. I thought to use GPU computing to parallelize computation of these sources.One year after your post, is it possible to implement several sources into the same simulation? Run separate MCX simulates could be unfortunate (because the addition of all the MCX results would take long time to compute, I am wrong?)
thank you for your help.
Best regards,
Clément Dupont.
On Monday, June 30, 2014 at 9:20:47 AM UTC+2, Kris Peterson wrote:Hi,
Recently I found our MCX software. It looks like a very good software for 3D Monte Carlo simulations. Right now we have a project and we have simulated the light source using ZMax, and I have all the incident light angles and intensity distribution from ZMax. I have two questions about using MCX.
1) Can I custom define all the incident angles, locations, and intensities of the input light source? That is, instead of a Gaussian or point light source, can I define a arbitrary light source with a set of input points with different input angles, locations and intensities and use this in the MCX simulation?
2) If I understand correctly, I noticed that the output from MCX is the fluence and also the photon path length information. I'm just wondering, how can I get all the reflected photons' angle information. Can you give me some suggestions on what I should change in the code to record this information?
Thank you,
Best regards,Kris
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On 06/16/2015 11:32 AM, Clément Dupont wrote:
Hello,
I am sorry to restart this topic but I have the same problem as Kris. I want to define several ponctual light sources into the matrix. I thought to use GPU computing to parallelize computation of these sources.One year after your post, is it possible to implement several sources into the same simulation? Run separate MCX simulates could be unfortunate (because the addition of all the MCX results would take long time to compute, I am wrong?)
Hello,
thank you for your reply, I did not see the example made for the "MCX" animation.
Is their any possibility to obtain the fluence rate value in a steady-state illumination with MCXYZ?
Oh I am sorry, this is a mistake! I am trying several Monte-carlo codes with almost the same name, beginning with "MC...".
So, not MCXYZ, but the MCX. Is it possible to obtain fluence rate values in a steady-state illumination with MCX?
However, I obtained great results with "MCxyz" but it does not exist GPU version. But if I want to have the same results, I have to translate the MCxyz code into CUDA language.