Yeah, I tried importing this rig to Unity and saw the problems you mean. It’s not meant for production - uses non-standard mesh elements (extruded splines). It should be fixable – it’s possible- but will take some patient work rebuilding the mesh parts and figuring out which controllers Unity supports, how, and why. For example, the facial animation uses morphing/blendshapes, which Unity doesn’t support.
Unless anyone is up for it, I suggest you use a different rig.
From: mcc26...@googlegroups.com [mailto:mcc26...@googlegroups.com] On Behalf Of Daniel Hall
Sent: Monday, 30 April 2012 8:49 PM
To: mcc26...@googlegroups.com
Subject: Week 10 HW Help
Anyone tried getting this guy into unity (hes in the image I've attached).
Yeah, I tried importing this rig to Unity and saw the problems you mean. It’s not meant for production - uses non-standard mesh elements (extruded splines). It should be fixable – it’s possible- but will take some patient work rebuilding the mesh parts and figuring out which controllers Unity supports, how, and why. For example, the facial animation uses morphing/blendshapes, which Unity doesn’t support.