theBlu - feedback please!

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Josh Whitkin

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May 1, 2012, 4:29:43 AM5/1/12
to mcc26...@googlegroups.com, j.ma...@murdoch.edu.au
Dearest students,

Could you please tell me what it's been like to work on theBlu? What
have you learned? Are you enjoying being involved with it? Just hit
"reply all" and write 1 or 2 sentences about that please.

Poor Jo is in urgent need. If you don't feel like typing, you can
just ring Jo at 9360 2985; 0)408 201 309 and tell her directly.

Thanks!

-Josh
gaming students dive into theblu.docx

zac choo

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May 1, 2012, 6:37:10 AM5/1/12
to mcc26...@googlegroups.com, j.ma...@murdoch.edu.au
Hi Josh, Jo,

i'm working on an "attack / feeding animation" for a Billfish (some kind of swordfish). it's been fun, as i always enjoy animating things and trying to get the items working in a game engine...
however i'm not sure if i'm doing right or not, as i think i need to understand how the game engine will "project" the animation into the scene in real time (e.g. will the fish be moving in a zig-zag motion, or just straight? this will change the way the animation goes for the fish itself, animating on the spot)

Zac

> Date: Tue, 1 May 2012 16:29:43 +0800
> Subject: theBlu - feedback please!
> From: jo...@wulumulu.com
> To: mcc26...@googlegroups.com; j.ma...@murdoch.edu.au

Mirai Aurora

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May 1, 2012, 6:51:03 AM5/1/12
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Hi Josh,

Working on theBlu is a great experience. I have not post my work on the
community yet but I think a collaboration project is really great. What I
found less interesting is that everyone is just working on sea creatures. I
also think that an individual artist can't express their creative idea since
what we are just doing for theblue company is just what they need. From my
point of view I think a collaboration project have much more potential
beyond what theBlu can offer right now.

Anyway putting the meaningless things I said, I think it was a great
experience working on theBlu but unfortunately fishes is just not my type
:).

-----Original Message-----
From: Josh Whitkin
Sent: Tuesday, May 01, 2012 4:29 PM
To: mcc26...@googlegroups.com ; j.ma...@murdoch.edu.au
Subject: theBlu - feedback please!

Mirai Aurora

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May 1, 2012, 7:20:08 AM5/1/12
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Hi zac, from my experience with game engines, there are a few things that
you need to bare in mind when doing character animation.

The first thing is to make sure that your walk/swim animation loops. A
seamless loop is necessary to remove the jumping. So make sure your first
and last keyframe is the same. You can select the whole team on the
beginning of the frame, set key and hold shift and drag it to the end
duplicate it.

As for the how the mesh will be projected, there is no real right answer for
that. It really depends on the character.

For a human it's fairly simple. I used a UDK animtree to setup my characther
walking node. And it works pretty well, but some logic will be needed, for
example if the characther seems to slide then we will have to match the
speed or the play rate of the animation.

For fish, just make a swimming loop animation. For the behaviour of the
direction and movement, that needs to be done with ai scripting, there is no
other way around it (as far as I know).

But for procedural animation of course you don't need scripting but it wont
be dynamic.

If you need the fish to be animated by using the WASD control then animation
blending is really important. It can get really complex, as far as I know
sport games have the most complex animation. But as for fish, they don't
starfe (not sure if I spell it correctly) to the left or right, They just
move forward. So just make a looping swimming animation about 30 - 50
frames, really depend on ur animation but 40 does the job for me.

Again, I don't work with unity but I think it should do a little bit of
justice since I have a walking animation work for my self and I'm a little
familiar with tech artist problem since I have it everyday.

Just like unreal, unity has it's own community. If you still have problem, I
think you should just post your problem there, someone should be able to
help you.

Matius

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May 1, 2012, 12:20:32 PM5/1/12
to mcc261-2012

Working on theBlu was quite a good experience especially for the new
3d modelers like my self. With the critique of a pro it definitely
help us to get a better looking model and gain a good knowledge.
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