Just set up a pretty straightforward cable rig with stretchy spline IK, using this tutorial.
Works great, but it's part of a larger rig, which when rotated causes some unwanted twisting on the end of the IK spline. I've experimented with various settings in the advanced twist rollout of the IK handle, but have not been able to find anything that stops this happening.
Anyone got any pointers?
http://tutnuts.blogspot.se/2010/04/stretchy-spine-rig-with-spline-ik-maya.html
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hi Steve
Yes, there's nothing in the tutorial about dealing with twisting.
You definitely mean object start/end and not object rotation start/end, right?
In any case, I think I've tried every combination and nothing gets a good result. Either the end of the curve is oriented correctly but I have terrible twisting in the rest of the chain, or the chain is good but the end is not oriented correctly.
The IK rig itself is parented into another hierarchy (via the locators that are the controllers), and this is being rotated in worldspace quite extremely. Could that be the issue? I don't know how much curve normals influence a spline IK setup.
You mean you actually get paid for doing this $h*t? 😃
Steve,
I think maybe I see what the problem is now.
The controllers are actually locators. They have clusters constrained to them, so any kind of rotation is redundant and they are thus not oriented with the joints. I've been using these as the aim/vector controllers for the twist attrs, but I assume orientation with the joints is necessary to get the correct result. I'll play with this a bit more.
I definitely don't need -- or want -- any twist. That's really the problem 😉