Also noticing that certain trails connecting MASH points have bad geometry. They are being generated using a simple NURBS circle as a profile curve.
Anything I can do to fix this?
Actually, I traced it to Up Vector settings in the Curves rollout, which by default has Y set to 1 (nor sure what this does?). Setting all three axes to 0 fixed the issue.
And yes, in this version the Trail Taper Curve is disabled when there is a profile curve input unless the mode is set to Trails, which I assume is a bug. You have to set it back to Trails to edit it, then reset the mode.
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Thanks Ian, seemed to work pretty well in this case on a cloud of points with noise.
On 28 Feb 2017, at 00:18, Steve Davy <stevi...@hotmail.com> wrote:
Actually, I traced it to Up Vector settings in the Curves rollout, which by default has Y set to 1 (nor sure what this does?). Setting all three axes to 0 fixed the issue.
And yes, in this version the Trail Taper Curve is disabled when there is a profile curve input unless the mode is set to Trails, which I assume is a bug. You have to set it back to Trails to edit it, then reset the mode.
From: Hernan S <hernan.s...@gmail.com>
Sent: Monday, February 27, 2017 3:24 PM
To: maya_he3d
Cc: stevi...@hotmail.com
Subject: Re: Bad MASH trail from profile curve?do you have enough samples on your "curve samples", also if you are using 2016.5 I believe there was a bug, not sure if is related to this, but you gotta go to Trail Taper Curve and wiggle thing around.
On Monday, February 27, 2017 at 3:01:51 PM UTC-8, Steve Davy wrote:Also noticing that certain trails connecting MASH points have bad geometry. They are being generated using a simple NURBS circle as a profile curve.
Anything I can do to fix this?--
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