We are using 2022
I've never seen it before either, seems to be a small number of related scenes. One other artist in the studio has seen it before.
The nodes within the MASH network were still there, like the offset, signal and distribution nodes were still there, just the top level node was missing, mabe the instancer too, can't remember.
I ended up building my mash network in a clean scene (looking at the residual nodes in another Maya) and referecing it in.
This sounds really weird....but if you work in docked panels, sometimes MASH will append a node to the wrong graph, or add your object to the wrong instancer.
HOWEVER!
If you tear off or copy the attribute editor, it's far more robust and does not fuck up in this way. This makes no obvious sense but I swear it is true and I do not have that problem any more :)