Is there any workflow in Vray that allows for the output of a material-based multimatte reflection ONLY?
I've tried various combinations of object properties and materials wrappers, but can only get the matte reflection AND the matte of the reflected object with that object's primary visibility on, or with its primary visibility off (such as for a reflection only pass) I get a reflection but I don't get the reflected matte. This seems to be a Catch 22, but I'm sure there must be a way to do this (other than rendering further matte passes to separate the primary and reflected part of the matte).
Thanks for the reply, but can you elaborate on this? I don't quite get what you're saying....
Unfortunately, your images are broken for me 
Yes, thanks.
That's a cool approach, and I'm sure I'll find a use for that.
However not exactly what I'm after in this case -- I'm trying to find a way to get material ID driven multimattes to render in reflections, without having to have the primary visibility of the reflecting objects turned on.