My two cents worth:
Definitely do not mix files with legacy render and files with the new RenderSetup system. It won't work and it the manual says is not supported. So pick one system and use it consistently.
If you cannot switch to a certain render layer then try to delete that layer and re-create it. It is probably less pain and loss of time than to drag along bad layers and deal with renders that keep failing on that layer.
If Maya does not let you delete the broken layer (or it crashes) than there is a a last resort that lets you get rid of ALL render layers in the Render Setup.
So you will need to recreate all your layers. Fortunately with the RenderSetup system you can export your layer setup to a JSON file. Perhaps that can save you some work.
My advice in that case would be to export the RenderSetup layer by layer. That way you can recreate the good layers one by one, and you're able to avoid the layer that is broken.
To clean out your Render Setup, open the Script editor, open a new Python tab and run follown the lines of python code below:
import maya.app.renderSetup.model.renderSetup as renderSetup
rs = renderSetup.instance()
rs.clearAll()
I hope you find a good solution.
Op vrijdag 30 juni 2017 17:49:07 UTC+2 schreef john clausing: