Vray gel shader?

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Steve Davy

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Nov 19, 2014, 8:16:48 PM11/19/14
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Anyone got any tips for creating a gel-like shader in Vray, that has both transparency AND subsurface scattering.

Been scouring the web but the only way to do this seems to be with the regular material, using its built-in SSS features and/or glossy refractions. But this is incredibly slow.

I'm thinking there's got to be a way to combine the fast SSS shader with transparency somehow, maybe something along the lines of the way you can do it with MR's compositing nodes. Or not?

Keith Rogers

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Nov 20, 2014, 7:23:12 AM11/20/14
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Have you tried using the SSS2 shader and turning on 'Raytraced refractive?

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Steve Davy

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Nov 21, 2014, 12:44:31 PM11/21/14
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I'd overlooked that, so thanks!

However, it still seems there is way less control with transparency and refraction in the SSS shader than there is in the standard material....


From: keithrog...@gmail.com
Date: Thu, 20 Nov 2014 12:22:49 +0000
Subject: Re: [maya_he3d] Vray gel shader?
To: maya...@googlegroups.com
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