Anyone played with setting up a flight node in MASH in 2017 (Ian are you listening?).
I've been trying to do it by following a three year old tutorial, but either the workflow has changed or the defaults now behave very differently than they used to, and I can't get even a simple flocking behavior.
It used to be as simple as -- Create MASH network > Add signal (noise) node > Add flight node -- to get a working sim right out of the box.
But this now just seems to produce total chaos, with points flying off into oblivion!
That's life.
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Hi Ian,
Thanks for the speedy reply. I'm not in front of 2017 today but will try this.
I realized that in the tutorial I had been watching you were working in Maya 2013. So, yeah, some updates would be great!
Cheers.
Hi Ian,
I notice this new approach gives flocking but in a very planar, rather than 3D, layout. Can't figure out which attributes would need to be adjusted to give noise in a more 3D space?
Also, I'm attempting to replicate some of the effects in your butterfly tutorial. In particular the orient node now doesn't seem to work right out of the box either.....
Cheers.
Hi Ian,
Great, thanks so much! I'll try to replicate this as soon as I have a chance.
So it's no longer necessary to cycle instance IDs to get animation as before, and you can instance actual deforming geometry? That's really cool.
At one point you seem to be saying that even the instances are actual geo and can be manipulated directly as well, or am I misinterpreting that?
Cheers.