Do you want to just delete the weight attributes?
If so in the Channel Box just go to Edit and Delete Attribute.
If you want to delete the blendshape itself, you can either delete history on the deforming geo (though this will remove all other history too), or graph the up and downstream connections on that geo and find and delete the blendshape node.
So far as your banding issue, it's the compression codec you're using when you playblast. Try setting it to None. This may give you a very large file but will remove any compression artifacting. You can then use another app, (I use Quicktime) to compress
to whatever format suits you.
Not in front of maya now, but maybe a
removeMultiInstance "blendshapeNode.weight[x]";
could work…