2011 mia/misss bump bug

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Sagroth

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Oct 2, 2010, 12:35:23 PM10/2/10
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When you connect and then disconnect bump node from standard_bump (or
overall_bump) of mia shader (or bump of misss), it's value remains 0 0
1 and in 2011 this shader gets screwed up. In 2009 it remains 0 0 1
also, but renders without any problems and that was never an issue.

So, when I open one of my 2009 scenes in 2011 - some swatches get
black and materials render flat, because at some point I'd
disconnected bump from them. I have to type something like this for
each shader:

setAttr .standard_bump -type "double3" 0 0 0;

and it gets corrected.

Noticed this in the very first 2011 release, but figured out the
problem and solution just today ('cause it's still present in SP1).

David Lawson

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Oct 2, 2010, 1:07:23 PM10/2/10
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after you unplug the bump you need to turn the mode to 0 from 5.

Sagroth

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Oct 2, 2010, 1:18:17 PM10/2/10
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In mode 0 it will use mental ray bump slot instead of overall_bump/
standard_bump, which will still remain broken, so that's definitely
not a solution.

In my particular case I've disconnected bump from standard_bump and
connected it to overall_bump :)

David Johnson

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Oct 2, 2010, 8:06:21 PM10/2/10
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I have not had time to look at the problem in 2011, but sounds like
the same as in 2010.
I fixed it then, with some mods to a couple of mels.

http://www.djx.com.au/blog/2009/10/15/maya-2010-mia_material_x-bump-bug-fix/

Maybe these mods can also be applied to 2011.

Sagroth

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Oct 3, 2010, 4:58:11 AM10/3/10
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Wow, this bug is older than I thought. Thanks for the tip - I'll try
it.
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