Hi All,
So I've recently been trying out Arnold to extend my rendering knowledge.
And I'm here doing a simple test of recreating a glass object; something that is simple in Vray and even possible in Mental Ray. Yet it seems fairly ambiguous in Arnold to get it going.
Basically I'm looking to have my object cast caustics onto a ground plane, with some realistic shadows (ie a wine glass, jug).
I am getting transparent shadows, yet I find them to be very flat (rather than darker in areas of thicker glass and light in others) and then when I switch "caustics" on, its just an overpowering glow that leaves the shadows with hardly any shading.
I have asked our good friend google and found very little, so I was wondering if any Arnold users out there have a recommended workflow that gets that 'sharp' caustic look. I appreciate Solid Angle have stated on their site that they haven't yet catered for 'hard caustic emanating from bright direct light sources'. But I was wondering if there was a way to fake it.
Cheers,
Tony