Delving into the newish deformer component tag system in a bit more depth.
It seems powerful, but is pretty complicated (aka Maya convoluted) beyond doing very basic stuff with it, and already scratching my head at something that seems like it should be simple.
Essentially I want a squash-stretch non linear on a cylinder, and simply want to exclude an arbitrary section of it from the deformation.
Seemed like a simple falloff primitive would be the answer, but I was pretty perplexed to find there isn't an "invert" option on this falloff anywhere to be found in order to exclude rather than include a region, such as there in the MASH nodes etc. Why on
earth not. Editing the falloff curve to reverse it also didn't really work and led to weird results.
I then looked into using a blend falloff and two primitives on either side of the excluded region. This kind of worked but seemed to prevent the deformer from working as expected (essentially I was getting stretch but no squash!).
Does anyone know how to get a setup like this working? I don't want to use a component tag to exclude an explicit set of vertices (which would work) as I would like to be able to move the excluded region at will.