Is it possible to connect a MASH node into multiple MASH networks?
I have four networks in my scene and would like to connect one Random node, one Offset node etc. to all four just for simplification purposes. I don't specifically recall ever seeing this done in any of the tutorials I've seen (though have maybe just forgotten).
I'm also using Maya 2016.5 which doesn't have some of the functionality, or the editor, present in 2017. It's kind of messy working with MASH in this version of Maya.
I wonder why it isn't possible to connect some of these nodes directly. MASH in general is all about plugging things in, and it seems intuitive to expect some of these nodes to behave like dynamic fields that can be reused (even though I know they are procedural). Something to do with complex maths I'm sure!
Making A drives B connections in the way you describe would definitely be a way to simplify making edits after a system is set up. What I was really hoping for though was a way to streamline setting up networks that require a lot of redundant repetition. Creating one "neutral" network that is then saved and imported with namespaces, then has its input geometry switched out, is one way to do this successfully. But it's a bit cumbersome and doesn't allow for designing a shot with multiple MASH networks on the fly.