You can make tiling in a single camera by using it's Post Scale and animating Film Translate. FilmTranslateH should be in range from -/+ 0.9 and FilmTranslateV in range -/+ 0.9/resolutionAspect (that's for Fit Resolution Gate set to Fill or Horizontal), Post Scale is your actual tiling.
That means, if you need 19200x10800 image and want to tile it as 10x10 1920x1080 images, set Post Scale to 10 and animate H from -0.9 to 0.9 in 10 frames 10 times each time adding a step to V, starting from -0.506 (since 0.9/(1920/1080) = 0.506) and up to 0.506. You will have 100-frame animation that you can render. I hope you get an idea. Should be better than multiple cameras, since the pieces will remain flat. Attaching a test scene with expressions - should be seamless.
Btw, if you want to see the proper framing in viewport, make sure you have overscan 1.0