Morning !
Wondering if there is anyone out there that has experience importing alembic files from speedtree to maya successfully ?
We are having trouble with our arnold renders and maya geo after exporting trees growing as alembic files !
we get this maya warning
// Warning: UVs aren't per-vertex or per-polygon per-vertex, skipping //
// Warning: normal vector scope does not match size of data, skipping normals //
and then we get stuck geometry and flickering textures after rendering !!
I have tried now exporting from speedtree as quads and triangles with relative and absolute uv's, I have tried importing into nuke and exporting, I have tried exporting from maya and re-importing.
I have tried using the Exocortex plugin instead of the maya alembic importer.
Still I am not getting results !!
Speedtree say that there alembic exports are fine and this is a maya problem, Excortex say that their plugin is stable and never crashes (it has not not crashed yet)
If anyone has any experience with alembic file and speedtree I would really appreciate your help...
Thanks in advance
Jem