armin
If you want the same animation and rendering, just transformed differently you could simply instance the cloth mesh and translate/rotate the instance.
If you wanted to actually have different geometry( with potentially different shaders ) then instead of instancing you could create a mesh node and connect the outMesh of the outputCloth to the inMesh of your mesh, which you could then deform and apply different shaders to. (not sure why the duplicate special doesn’t have a history preserving option… it is a pain to need to connect by hand)
Duncan