Hey Gregor,
MASH1 network & CurveWarp & Rigid Body Dynamics
You have overlapping geometry - so this is never going to work with dynamics - the collisions will resolve, and you’ll lose your structure.
It looks like you’re trying to move the endothelium cells through the adventitia - if that’s the case, I’d just approach the problem differently.
Distribute onto some geometry, and then move that geometry through the adventitia using CurveWarp.
As the adventitia changes width in various places, you’ll also need shrink wrap the distribution geometry to the adventitia using closest point mode. You’ll need to play with a few settings (length and scale, sampling in Curve Warp and inflation in Shrink Wrap). See attached scene.
This works pretty well. Assuming this is the effect you’re after…
As for your other problem, you have complex concave shapes in your scene (eg. Lymphocyte1) and your collision mode is set to Automatic, helpfully the Solver is choosing ‘Mesh’ as your collision shape due to the concave nature of your shapes. However, for your needs, you should be using a spherical collision shape. It’s much faster, and more accurate.
Secondly, you need to delete history on the adventitia, it’s a mess :) - This will also speed up the sim.
Thirdly, select your MASH networks that you don’t need to deform (eg. MASH5) and go MASH > Utilities > Switch Geometry Type. This will change the model representation to instances, which are much faster to display.
Also, just a tip, you can rename MASH networks in the MASH Editor (in 2017) and in the Outliner (in 2018), it makes scenes much easier to understand - I’m bad at this myself!
Best,
Ian