Probably one for you, Steve Mann.
Is there any way to freeze or lock a non-keyable attribute on a referenced node?
I have a rig with a non keyable world position node at the top of it. I want to be able to reference this in, position it, then lock it so there's no danger of it being nudged again. But because it's a referenced node, I cannot lock it. I can't key the attribute either because I want it non-keyable.
I have frequently found the inability to lock referenced nodes to be frustrating and a workflow hindrance, and have never figured out what the advantage to it is.
Ha, looks like I asked the same question here several years ago.
It seems you can lock an entire reference -- don't know if this is new or not. But this locks everything connected to the reference node.
This page explains how you can exclude attributes from this lock, but involves some pretty heavy scripting and thus is not at all convenient:
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OK, how long have THOSE preferences been there?! Funny, I had noticed in the last couple of years a couple of times that I couldn't edit referenced animation. First you couldn't, then you could, then I couldn't again and thought it must have been a bug at some point that was fixed. But it's a preference.
Thanks Steve. But how does this work when someone with the "Allow locking on references" pref turned OFF opens up a scene where referenced attrs have been locked by someone else with it turned on?
Yeah, it's really kind of the worst of both worlds to have it as a preference so that you never really have full say over how it works one way or the other.