I don't know of any alternative, but there was a script or variable you could set that would load the legacy Hypershade. I used it for a while but can't recall where I got it now or how to set it up.
I have no idea why this was not made a preference, and I can only concur that the Hypershade since the redesign has been ridiculously slow, cluttered (such as with the completely redundant pared-down attribute editor), and generally rubbish. It used to be possible to use this menu for a lot more functions -- even rigging sometimes as it was previously possible to load things like joints into it for connection to utility nodes. Now it doesn't even graph the full shading network on a selected object half the time, excluding the shading group and associated nodes like displacement. Big fail.
Thanks Steve,
Honestly, I'm beginning to think that someone at Autodesk has the job title UI Saboteur....
Thanks Steve,
Lol it’s been that way for a bit, I agree. I Like some of the UV editor now, hard to judge as it’s just a lot different. Think the Hypershade is useful in some regards but cluttered and funky often. I believe the Node Editor and Hypergraph should really just be one in the same. The flat icons on all the shelves still bugs me a lot. Been making xpm of old icons. Some stuff is descent in QT overall but really doesn’t feel any better than pre QT.
Wish I could truly maximize the area of the upstream downstream window in Hyper shade. Dislike that we used to be able to, If I remember right and now it still shows adjacent menus but more collapsed.
From: maya...@googlegroups.com [mailto:maya...@googlegroups.com] On Behalf Of Steve Davy
Sent: Friday, December 08, 2017 2:52 PM
To: maya...@googlegroups.com
Subject: Re: [maya_he3d] hypershade alternatives