hypershade alternatives

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cal...@glassworksamsterdam.nl

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Dec 7, 2017, 4:01:18 AM12/7/17
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Hey,

Does anyone know of an alternative to the hypershade? What I am looking for is a very quick way of opening the material graph without all the other clutter around it. 90% of the time all I want is the graph on my selected object. The hypershade as it is, is very slow and takes up a lot of space. 

I have removed certain panels from my custom layout but i find maya still loads them when I open up the hypershade.

Thanks :)

Steve Davy

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Dec 7, 2017, 1:12:06 PM12/7/17
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I don't know of any alternative, but there was a script or variable you could set that would load the legacy Hypershade. I used it for a while but can't recall where I got it now or how to set it up.


I have no idea why this was not made a preference, and I can only concur that the Hypershade since the redesign has been ridiculously slow, cluttered (such as with the completely redundant pared-down attribute editor), and generally rubbish. It used to be possible to use this menu for a lot more functions -- even rigging sometimes as it was previously possible to load things like joints into it for connection to utility nodes. Now it doesn't even graph the full shading network on a selected object half the time, excluding the shading group and associated nodes like displacement. Big fail.




From: maya...@googlegroups.com <maya...@googlegroups.com> on behalf of cal...@glassworksamsterdam.nl <cal...@glassworksamsterdam.nl>
Sent: Thursday, December 7, 2017 1:01 AM
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Subject: [maya_he3d] hypershade alternatives
 
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cal...@glassworksamsterdam.nl

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Dec 8, 2017, 3:58:01 AM12/8/17
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Thanks Steve,
Yes I've had a very similar experience. Hopefully someone at autodesk is reading this. How the hypershade often doesn't display the whole graph also boggles my mind. As for the rigging, a lot of that seems to have been moved to the node editor. God knows how to work that thing but in theory it works.
 

Keith Rogers

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Dec 8, 2017, 5:11:34 AM12/8/17
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You can use the Node editor just like the hypershade. 

Best,

Steve Davy

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Dec 8, 2017, 4:52:22 PM12/8/17
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Honestly, I'm beginning to think that someone at Autodesk has the job title UI Saboteur....




Sent: Friday, December 8, 2017 12:58 AM
To: maya_he3d
Subject: Re: [maya_he3d] hypershade alternatives
 
Thanks Steve,
Yes I've had a very similar experience. Hopefully someone at autodesk is reading this. How the hypershade often doesn't display the whole graph also boggles my mind. As for the rigging, a lot of that seems to have been moved to the node editor. God knows how to work that thing but in theory it works.
 

--

bobrobertuma

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Dec 8, 2017, 9:23:57 PM12/8/17
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Lol it’s been that way for a bit, I agree.  I Like some of the UV editor now, hard to judge as it’s just a lot different.  Think the Hypershade is useful in some regards but cluttered and funky often.  I believe the Node Editor and Hypergraph should really just be one in the same.  The flat icons on all the shelves still bugs me a lot.  Been making xpm of old icons.  Some stuff is descent in QT overall but really doesn’t feel any better than pre QT.

bobrobertuma

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Dec 8, 2017, 9:25:46 PM12/8/17
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Wish I could truly maximize the area of the upstream downstream window in Hyper shade.  Dislike that we used to be able to, If I remember right and now it still shows adjacent menus but more collapsed. 

 

From: maya...@googlegroups.com [mailto:maya...@googlegroups.com] On Behalf Of Steve Davy


Sent: Friday, December 08, 2017 2:52 PM
To: maya...@googlegroups.com

Subject: Re: [maya_he3d] hypershade alternatives

Andres Weber

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Dec 9, 2017, 12:32:06 PM12/9/17
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Yeah the UI feels like, "Oh well, we like the features of this window but the code is legacy and users will complain if we remove it or completely rework it so we will just make another one."  And thus another window was born again!  But I do enjoy the Node Editor so as a rigger I'm thankful they made that one!

Stephen

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Dec 9, 2017, 12:48:05 PM12/9/17
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The node editor still has a ton of quirks but I find I work in it constantly.  Rigging and shaders and for technical animation. 
 
   In the end it’s basically the same as the old hyper graph.  But works a lot better.   It hasn’t actually added any functionality that wasn’t already there ...  

 I have a list of bugs and requests that I routinely submit to atdsk.  As I really want to make it wrk.    

  But yeah.  The last two years of crashes I’ve dealt with have all been UI based and not function related. And that is super depressing.    I’m also not a fan of these toolkit add on windows     But they seem to be ending up in every aspect.    Que sera. 

-=s 




cal...@glassworksamsterdam.nl

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Dec 10, 2017, 5:23:13 AM12/10/17
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Good to hear some people use this stuff effectively. It's easy to complain, i know, but it feel like there are some simple adjustments that could improve the ui a lot. I find the node editor often turns into spaghetti.

I agree with you smann, I really want to make it work and some good integration of different windows/editor/plugins in an effective way would go a long way.

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