I have some scenes that are referencing in a file that has had some non-essential geometry removed from it, two referencing levels down.
I have render layers in the referencing file, and now when I open the file, I cannot select my defaultRenderLayer in the render layer editor, presumably because of missing connections to these objects, and I get this type of generic error message:
// Error: Cannot switch from 'standin_masterLayer_no_render' to 'defaultRenderLayer' because of an override to a missing node within a referenced scene. Reload the referenced scene if it's unloaded, clean up the referenced scene or remove corresponding reference edits if the node has been deleted in the referenced scene. //
Does anyone know of an easy-ish fix for this problem? Showing up and downstream connections from the defaultRenderLayer node doesn't really help, and I don't want to throw too much time at this. My workaround at the moment is to just create another render layer with the entire scene assigned, but I'd like to know if there's a way to correct it properly.
Thanks.