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Resistance… was…futile…
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On Apr 29, 2021, at 1:35 AM, ronviers <ronv...@gmail.com> wrote:
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I’d jump to Houdini if I knew it or had time to learn just as it still offers a perpetual license. Putting this as a priority for this first half of the year.
From: maya...@googlegroups.com [mailto:maya...@googlegroups.com] On Behalf Of matt estela
Sent: Friday, April 30, 2021 6:55 AM
To: maya...@googlegroups.com
Subject: Re: [maya_he3d] Curve projection from a perspective camera
Oh it totally doesn't solve this specific question, but it's indicative of the toolbox houdini gives you. Draw curves on a plane, project from an arbitrary camera onto geo, get the uv's of those hitpoints, generate a texture from the projected curve, blah blah... hours of pointless card tricks to impress no-one.
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Is the base version pretty good or if you’re a Maya user moving to Houdini will you be bummed and wishing you had the full 5k version? It’s hard to know this without really knowing Houdini IMO.
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You and Matt have sold me on giving Core Houdini an honest go finally. I’m not the type to try for 30 days buy. I have to research then pull trigger and purchase to commit to learning. Personal flaw I have.
Thanks for the inputs
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Does a Highend3d Maya List Server type thing exist for Houdini?
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Thanks for follow up link.
From: maya...@googlegroups.com [mailto:maya...@googlegroups.com] On Behalf Of hernan.s...@gmail.com
Sent: Tuesday, May 11, 2021 10:02 PM
To: maya_he3d <maya...@googlegroups.com>
Subject: Re: [maya_he3d] Curve projection from a perspective camera
On Tuesday, May 4, 2021 at 4:49:11 AM UTC-7 jon wrote:
Unfortunately I don't have any real Maya-centric solutions to the problem here (yes, I do have a Houdini answer...). However, I'm inspired. The next time I need to open a late-version Maya for a job, I am immediately going to see if Bifrost can solve this problem.
Cheers,
Jon
On Mon, May 3, 2021 at 12:44 PM joie <joiec...@gmail.com> wrote:
I guess Bifrost in MAYA is the way to go, but I weel like a complete noob inside it man!
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Neato!
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