Hi Ian,
Is it normal for any of the attributes on a replicator node to affect the original network instead of the replicant(s)?
I have a pretty simple radial network with some oscillating cubes and just want to replicate this and offset it/add some variation, like I've seen (I think) in some tutorials. However some of the attrs on the replicator node seem to affect the original network and not the replicator, e.g. adjusting "Pattern Rotation" will cause the original and not the replicant to rotate.
Setting the number of replicants to 0 seems to have some strange effects -- I would expect this to be the same as turning the node off, but it seems the original network is still affected by some of the attributes on the node.
Time machine offset doesn't seem to do anything. At first I thought this was because I was using an instancer network, but converting it to Mesh type had the same result. It sort of seems like MASH isn't quite sure which set of objects to apply the values to......
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Hi Ian,
Thanks for the clarification -- I guess I'd misunderstood the Replicator as being solely for, well, replicating

Didn't realize it also affected the original network in that way.