Using Maya on 4K Display

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Prof. Albertz, Stefan

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Nov 26, 2014, 7:53:43 AM11/26/14
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Dear group, 2 of my students just ran into a new problem in Maya: they bought new laptops with an insane 4K resolution (insane in terms of the small display size). When they launch Maya, the UI is extremely difficult to operate as the buttons are extremely small - as well as the written text. I know that there are ways to make the written text bigger, but how about the icons? Is there any option available to make the complete ui „bigger“?



Best regards
Stefan

Luc-Eric Rousseau

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Nov 26, 2014, 8:37:16 AM11/26/14
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no, there is nothing you can do.
In the future, maya may be compatible with 4k display, but it currently isn't.

Phinnaeus OConnor

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Nov 27, 2014, 7:48:38 AM11/27/14
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Hi there, I hope someone can help, I'm venturing into the world of Bullet in Maya and running into a problem with rigid passive collisions.

I have 8 stacks of about 120 books set to active rigids, which I am simulating to stack on top of each other using gravity, I'm then hoping to use a piece of geo to direct the form the books take to stack each side like bookends but then as soon as I add a plane or a cube or any kind of geo next to the stack and apply a rigid collider to it, it explodes my animation on the first frame. I've tried everything for the last two days here and virtually every setting senario, is there something I'm missing, is it a bug, can anyone help?

Best

P

Phinnaeus O'Connor Ltd
3D Animation for TV and Film



https://vimeo.com/user5376333/videos





--------------------------------------------
On Wed, 26/11/14, Luc-Eric Rousseau <luce...@gmail.com> wrote:

Subject: Re: [maya_he3d] Using Maya on 4K Display
To: maya...@googlegroups.com
Date: Wednesday, 26 November, 2014, 13:37
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Johan Schreurs

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Nov 27, 2014, 9:06:15 AM11/27/14
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Maybe this solution is too simplistic, but we could be missing the obvious.  Does it help to set the resolution in the display settings of the operating system to a more reasonable value? That should force everything to be larger in *any* program.

I'm assuming your students are on Windows, in which case I would be looking into Control Panel > Display > Screen Resolution and set it to 1920 x 1080 or whatever comes closest to full HD.

You may "lose" the benefits of 4k in other programs.  But on the other hand you won't really get any benefit of 4k on a laptop screen, this is insane indeed. You would need a large 4k monitor to get anything out of the 4k at all. Screen resolution is set per screen so on an external monitor they can still work at 4k res.


I hope this helps,
Johan



PS: there is a lesson for them to learn out of this: just because a salesman says bigger is better does not mean it really is. Always do your own research before you buy.


Op woensdag 26 november 2014 13:53:43 UTC+1 schreef StefanAlbertz:

Stefan Albertz

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Nov 27, 2014, 11:03:49 AM11/27/14
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Hm, that's a pitty - but thanks for the quick response, luc !

mth

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Nov 27, 2014, 2:32:11 PM11/27/14
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I don't know if this will help, but there's a good chance.  It worked with Photoshop, which has a very similar problem.  Follow the directions on this very clear website.

Let us know if it worked or not!

Mark

Luc-Eric Rousseau

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Nov 28, 2014, 9:44:30 AM11/28/14
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that trick seems to work, although I'm told the viewport grid looks
blurry so windows might be scaling up the app which would impact
performance.

mth

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Nov 28, 2014, 1:34:42 PM11/28/14
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All this technique does is tell the app that Windows is not DPI aware.  The app then adjusts its size for the interface.  It shouldn't cause it to actually rescale, which is what would happen if you switched to a different screen resolution while running maya.  Take the win.

Luc-Eric Rousseau

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Nov 28, 2014, 2:28:27 PM11/28/14
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I mean, there is no code in Maya in rescale the buttons, menus, fonts,
the viewport grids, etc.
So it's Windows's rescaling the application on display.

Phinnaeus OConnor

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Nov 29, 2014, 8:57:49 AM11/29/14
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Bullet in Maya, lost me days of work ;) buggy and unreliable...got there in the end though.

Alembic however just saved me days of work so the balance of the universe is restored...just thought I'd share that with you all :)

P

Phinnaeus O'Connor Ltd
3D Animation for TV and Film



https://vimeo.com/user5376333/videos





--------------------------------------------
On Fri, 28/11/14, mth <mthe...@gmail.com> wrote:

Subject: Re: [maya_he3d] Re: Using Maya on 4K Display
To: maya...@googlegroups.com
Date: Friday, 28 November, 2014, 18:34

Fredrik Averpil

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Mar 19, 2015, 7:47:07 AM3/19/15
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I'm facing the very same issue in my studio. It seems you can also edit the MayaStrings file:
http://polygonspixelsandpaint.tumblr.com/post/2133934131

Ideally, I'd like to do this for Maya 2015 via userSetup.mel/.py ... which I think is not possible.

// Fredrik

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Dylan Neill

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Mar 19, 2015, 8:59:03 PM3/19/15
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Maya LT 2016 has HiDPI support so I'm assuming this will be in Maya 2016 too. Should know in a couple of weeks, New UI looks nice too! https://www.youtube.com/watch?feature=player_embedded&v=_siu5R7wIbk#t=127

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