Hi there, I hope someone can help, I'm venturing into the world of Bullet in Maya and running into a problem with rigid passive collisions.
I have 8 stacks of about 120 books set to active rigids, which I am simulating to stack on top of each other using gravity, I'm then hoping to use a piece of geo to direct the form the books take to stack each side like bookends but then as soon as I add a plane or a cube or any kind of geo next to the stack and apply a rigid collider to it, it explodes my animation on the first frame. I've tried everything for the last two days here and virtually every setting senario, is there something I'm missing, is it a bug, can anyone help?
Best
P
Phinnaeus O'Connor Ltd
3D Animation for TV and Film
https://vimeo.com/user5376333/videos
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On Wed, 26/11/14, Luc-Eric Rousseau <
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Subject: Re: [maya_he3d] Using Maya on 4K Display
To:
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Date: Wednesday, 26 November, 2014, 13:37
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