Keyframes offset with few decimals after importing a scene

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teemue

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Jan 23, 2014, 4:20:56 AM1/23/14
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Hi guys!

On a deadline here and can't figure out the hell of me what goes wrong - has anyone ever bumped on this :

1. Importing or referencing an animated scene with referenced character rig.
2. All the keys are offset by few decimals randomly - on the original file they are say 18, 20, 55, 56 and now : 18.75, 20.43, 55.04, 56.88 etc

Totally screws up everything, getting pops and twists with a rigged character.

Anyone?

Rebekah King-Britton

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Jan 23, 2014, 5:03:09 AM1/23/14
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make sure your frame rates in each scene are the same..


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Alex Parkin

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Jan 23, 2014, 5:40:32 AM1/23/14
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Hey,

Looks like RKB beat me to this - sounds like one scene is set to 24fps and one at 25fps.

Change the preferences and all should be fine.

Cheers
A

Phinnaeus OConnor

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Jan 23, 2014, 6:17:13 AM1/23/14
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In the real world, that really shouldn't be happening, but hey we are not working in the real world are we!?

As Rebekah said check your frame rates, also double referencing is a big no nooooooo (in slow mo)

Probably something to do with reference edits, my personal favourite, that would be my first port of call...

Failing that go back to the original scene with the ref and do cleanup  (outliner - turn off DAG etc, look for unwanted nodes etc) then import that ref as your master scene.

Then reference that...

Alternatively you could use geo cache or alembic perhaps??

referencing in Maya is still very unstable and still in Ju Ju land especially when it comes to keyframing, and,,,,especially in the graph editor... 
I noticed recently that hotkeys stop working in the graph editor after a while, but hey lets not get started on that topic...

I think you will find this video illustrates this topic very well...http://www.youtube.com/watch?v=0bLFO4ZV0i4

Phin
 
Phinnaeus O'Connor Ltd
3D Animation for TV and Film

teemue

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Jan 23, 2014, 9:23:14 AM1/23/14
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Thanks guys!

Frame rates are the same.

Phinn my man, how goes it?
Yeah I have to check those things.

So referencing a reference is a no no?? Really? Besides texture-deform shape-problems I haven't had problems before this.

Teemu

Fredrik Averpil

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Jan 23, 2014, 10:21:50 AM1/23/14
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Hey guys!

I just referenced a reference, then instanced it. Oh, and then I changed some materials in the source reference and applied them to meshes in the most upper reference!

Do you have another video link to illustrate that? ;)

// F

PS. No I'm not kidding!



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Steve Davy

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Jan 23, 2014, 1:36:32 PM1/23/14
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Daisy chaining references should work just fine, as long as you work cleanly.


From: fredrik...@gmail.com
Date: Thu, 23 Jan 2014 16:21:50 +0100
Subject: Re: [maya_he3d] Re: Keyframes offset with few decimals after importing a scene
To: maya...@googlegroups.com

teemue

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Feb 2, 2014, 4:23:53 PM2/2/14
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Oh, just to clear this up. It was the fps. I'm so sorry for taking your time. Had been working 110+ hours a week and one thing slipped me.

Thank you.


On Thursday, January 23, 2014 11:20:56 AM UTC+2, teemue wrote:

Milos Vukotic

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Feb 2, 2014, 6:23:43 PM2/2/14
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I've missed this post, but now that I read it, yep, definitely the thing that falls on my mind right away is the asynchronicity between a framerate of the imported scene and a framerate of the new scene.


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