It's been years since I've done any particle work, but I have now been tasked with creating a simple hail simulation. I'm using simple nParticle spheres and want to render them in Vray.
However, seems like caching them prevents motion blur from being calculated. I don't ever remember this being an issue with particles in Maya before (though like I said it's been a long time).
I've only managed to find one post from Vlado about this, which seems to indicate it's some sort of temporal sample synching problem (didn't quite understand what he was saying) but in any case that post was from about 10 years ago so likely out of date anyway.
Does anyone have any pointers as to how to fix this? Seems like a very odd, old-school limitation to have with a renderer like Vray in 2023.