-> runtime after dynamics :if (nParticleShape1.age>4)
{
nParticleShape1.MyIndex = nParticleShape1.particleId +1;
}
3. Now I would like to assign for each particle a new unique goal, which is the position of its "instance plane"
I have attached the file and here is a rendered picture. You can see the bouquet of Particle above, and below the original plane which were used for the particle instancer. Actually i would like that each particle matches with its original plane (hope it is clear)
Any idea ?
Thanks
François
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