Actually, I did mean Reverse Surface Direction not rebuild.
Can you elaborate a bit Steve? I'm not sure how showing origins helps? The main problem here is just that I have a huge number of surfaces and the only easy way to see which way each one is facing is to turn on normals and examine the overall model to see if it's facing out or in, and correcting accordingly. Ideally I just need a way to make them ALL point in the same direction, a la polys. But I'm guessing this simply isn't possible as there is no way for Maya to "know" which is out and which is in since they are separate surfaces, unlike with multiple poly faces of a single mesh.