V-Ray 2.0 for Maya Key Features
The ply2vrmesh tool can convert RealFlow .bin files to .vrmesh files - with the new version of the ply2mesh tool V-Ray 2.0 users can render very large RealFlow simulations as VRayProxy objects with significantly improved memory efficiency
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Perhaps “convert: displacementToPoly with history” will help, although you won’t get the fine bump detail( but could push the mesh density ). I can think of different ways of getting the foam rendering, but none of them very fun. (like rendering a sequence from the top camera)
If they supported the ocean texture you might be able to make your own ocean by mapping it to displacement/bump and foam on a standard shader, instead of using the ocean shader.
Duncan