Possible to render Maya Ocean with Vray?

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Panupat

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Aug 15, 2011, 9:45:26 PM8/15/11
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Really curious. It seems like Vray doesn't recognize the Maya Ocean
Shader at all. The Ocean already has quite some simulation on it. If I
just apply a Vray shader to it, will I lose all the waves, wake and
white waters? Is there some other way around?

Kiernan

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Aug 15, 2011, 9:48:44 PM8/15/11
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There's a good thread about this. 


Last time I checked Chaos Group were unable to work out how the shader works unfortunately. 

Panupat

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Aug 15, 2011, 10:56:12 PM8/15/11
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Thanks for the links. Very unfortunate yes :(

Alternative - If I do the simulation from real flow, should it give me
something that vray can render?


On Aug 16, 8:48 am, Kiernan <kiernan....@gmail.com> wrote:
> There's a good thread about this.
>
> http://www.chaosgroup.com/forums/vbulletin/showthread.php?49852-Ocean...
>
> Last time I checked Chaos Group were unable to work out how the shader
> works unfortunately.
>

SEQUENZ | Lars Gerstenmaier

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Aug 16, 2011, 6:48:04 AM8/16/11
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------------------------------

V-Ray 2.0 for Maya Key Features

The ply2vrmesh tool can convert RealFlow .bin files to .vrmesh files - with the new version of the ply2mesh tool V-Ray 2.0 users can render very large RealFlow simulations as VRayProxy objects with significantly improved memory efficiency

------------------------------

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SEQUENZ, Berlin I con...@sequenz.com I +49 - 30 - 610 739 61

Duncan Brinsmead

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Aug 16, 2011, 5:53:04 PM8/16/11
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Perhaps “convert: displacementToPoly with history” will help, although you won’t get the fine bump detail( but could push the mesh density ). I can think of different ways of getting the foam rendering, but none of them very fun. (like rendering a sequence from the top camera)

If they supported the ocean texture you might be able to make your own ocean by mapping it to displacement/bump and foam on a standard shader, instead of using the ocean shader.

 

Duncan

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